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Tapani N. Joelsson (f. Liukkonen)
Tapani N. Joelsson (f. Liukkonen)
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Title
Cited by
Cited by
Year
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker
A Pyae, TN Joelsson
Proceedings of the 20th International Conference on Human-Computer …, 2018
932018
Promoting children's health with digital games: A review of reviews
H Parisod, A Pakarinen, L Kauhanen, M Aromaa, V Leppänen, ...
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (3 …, 2014
792014
Impact of serious games on health and well-being of elderly: a systematic review
TTH Nguyen, D Ishmatova, T Tapanainen, TN Liukkonen, N Katajapuu, ...
522017
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study.
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 2016
272016
Gamified package: Consumer insights into multidimensional brand engagement
H Syrjälä, H Kauppinen-Räisänen, HT Luomala, TN Joelsson, K Könnölä, ...
Journal of business research 119, 423-434, 2020
202020
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise
A Pyae, TN Liukkonen, L M., C Kattimeri, J Smed
Gerontechnology 16 (2), 65-80, 2017
152017
Human Reaction Times as a Response to Delays in Control Systems-Notes in vehicular context
T Liukkonen
Retrieved from http://www. measurepolis. fi/alma/ALMA% 20Human% 20Reaction …, 2009
14*2009
VIPROSA–game-like tool for visual process simulation and analysis
TN Liukkonen
Design and Use of Serious Games, 185-206, 2009
132009
Investigating the Finnish elderly people’s attitudes and motivation towards digital game-based physical exercises
A Pyae, TN Liukkonen, L Mika, C Kattimeri, V Cauberghe, J Smed
Finnish Journal of eHealth and eWelfare 9 (4), 265-283, 2017
112017
Motion tracking exergames for elderly users
TN Liukkonen, T Mäkilä, H Ahtosalo, T Heinonen, R Raitoharju, ...
IADIS Int. J. Comput. Sci. Inf. Syst 10 (2), 52-64, 2015
92015
Gamified solutions in healthcare-testing rehabilitation games in Finland and Asia
M Luimula, C Kattimeri, N Katajapuu, P Pitkäkangas, H Malmivirta, A Pyae, ...
Acta Technica Jaurinensis 10 (1), 35-49, 2017
72017
To what extent usability truly matters? A study on usability requirements in call-for-tenders of software systems issued by public authorities
T Lehtonen, J Kumpulainen, TN Liukkonen, T Jokela
Proceedings of the 6th Nordic Conference on Human-Computer Interaction …, 2010
72010
The game experience model (GEM)
T Suovuo, N Skult, TN Joelsson, P Skult, W Ravyse, J Smed
Game User Experience And Player-Centered Design, 183-205, 2020
62020
Lessons learned from two usability studies of digital skiing game with elderly people in Finland and Japan
A Pyae, T Joelsson, T Saarenpää, L Mika, C Kattimeri, P Pitkäkangas, ...
Int. J. Serious Games 4 (4), 37-52, 2017
62017
Linking Digital Game-Playing Motivations to Food Consumption
HT Luomala, J Sihvonen, H Syrjälä, T Mäkilä, K Könnölä, TN Liukkonen, ...
Proceedings of the 1st International GamiFIN Conference 1, 2017
42017
Perceptions of the Elderly Users of Motion Tracking Exergames
TN Liukkonen, T Mäkilä, H Ahtosalo, T Heinonen, R Raitoharju, ...
Proceedings of the IADIS International Conference Game and Entertainment …, 2015
32015
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People
A Pyae, TN Joelsson, M Luimula, T Saarenpaa, J Smed
EAI Endorsed Transactions on Serious Games 4 (13), 2017
22017
Food-related Gamification: Literature Review
K Könnölä, T Ranti, TN Liukkonen, T Mäkilä
GAMEON'2016, 2016
22016
The Role of Prosumers in the Evolution of a Software Ecosystem Case Steam
SM Tapani N. Joelsson, Sami Hyrynsalmi
Software-intensive Business: Start-ups, Ecosystems and Platforms, 72-88, 2018
1*2018
Role and Experiences of Tutorial in Location Based Game
K Könnölä, T Ranti, TN Joelsson, T Mäkilä
19th International Conference on Intelligent Games and Simulations Game-On 2018, 2018
12018
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