Professor of Design, Arçelik Research Center for Creative Industries, Design Lab., Koc University
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Cited by
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İnteraktif media tasarımında temel adımlar
O Özcan
İş Bankası Kültür Yayınları, 2003
CHI 2039: speculative research visions
EPS Baumer, J Ahn, M Bie, EM Bonsignore, A Börütecene, OT Buruk, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 761-770, 2014
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures
I Bostan, OT Buruk, MOT M Canat, C Yurdakul, T Göksun, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
Teaching interactive media design
O Özcan, L Akarun
International Journal of Technology and Design Education 12, 161-171, 2002
Extracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process
OT Buruk, O Özcan
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
Exploring Computational Materials as Fashion Materials: Recommendations for Designing Fashionable Wearables
Ç Genç, OT Buruk, S Inal, K Can, O Özcan
Head-mounted mixed reality projection display for games production and entertainment
D Kade, K Akşit, H Ürey, O Özcan
Personal and Ubiquitous Computing 19, 509-521, 2015
Standardizing interaction design education
A Thomassen, O Ozcan
Computers & Education 54 (4), 849-855, 2010
The meaning of dyslexics' drawings in communication design
M Corlu, O Özcan, Ü Korkmazlar
Dyslexia 15 (2), 147-154, 2009
The potential of dyslexic individuals in communication design education
M Corlu, O Özcan, Ü Korkmazlar
Behavioural Neurology 18 (4), 217-223, 2007
Cultures, the traditional shadow play, and interactive media design
O Özcan
Design Issues 18 (3), 18-26, 2002
Machine learning-enabled optimization of extrusion-based 3D printing
SR Dabbagh, O Ozcan, S Tasoglu
Methods 206, 27-40, 2022
Increasing the packing density of assays in paper-based microfluidic devices
SR Dabbagh, E Becher, F Ghaderinezhad, H Havlucu, O Ozcan, M Ozkan, ...
Biomicrofluidics 15 (1), 2021
Virtual museums in Turkey
T Atagok, O Ozcan
Museum International 53 (1), 42-45, 2001
It made more sense: Comparison of user-elicited on-skin touch and freehand gesture sets
H Havlucu, MY Ergin, I Bostan, OT Buruk, T Göksun, O Özcan
Distributed, Ambient and Pervasive Interactions: 5th International …, 2017
MaR-T: Designing a projection-based mixed reality system for nonsymbolic math development of preschoolers: Guided by theories of cognition and learning
C Beşevli, E Salman, T Goksun, H Urey, O Özcan
Proceedings of the 18th ACM International Conference on Interaction Design …, 2019
Portable magnetic levitation technologies
MM Alseed, S Rahmani Dabbagh, P Zhao, O Ozcan, S Tasoglu
Advanced Optical Technologies 10 (2), 109-121, 2021
Exploring projection based mixed reality with tangibles for nonsymbolic preschool math education
E Salman, C Besevli, T Göksun, O Özcan, H Urey
Proceedings of the thirteenth international conference on tangible, embedded …, 2019
Investigating the effects of legacy bias: User elicited gestures from the end users perspective
C Beşevli, OT Buruk, M Erkaya, O Özcan
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices
OT Buruk, O Özcan
Proceedings of the 20th International Academic Mindtrek Conference, 403-412, 2016
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