Daniel Pohl
Title
Cited by
Cited by
Year
System, method and apparatus for tracking digital content objects
RF Marano, CW Whidden, D Pohl
US Patent App. 13/185,192, 2012
742012
Realtime ray tracing for current and future games
J Schmittler, D Pohl, T Dahmen, C Vogelgesang, P Slusallek
ACM SIGGRAPH 2005 Courses, 23-es, 2005
382005
Improved pre-warping for wide angle, head mounted displays
D Pohl, GS Johnson, T Bolkart
Proceedings of the 19th ACM symposium on Virtual reality software and …, 2013
362013
Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs
D Pohl, X Zhang, A Bulling
2016 IEEE Virtual Reality (VR), 269-270, 2016
172016
Distortion meshes against chromatic aberrations
D Pohl
US Patent 10,438,331, 2019
152019
See what I see: Concepts to improve the social acceptance of HMDs
D Pohl, CF de Tejada Quemada
2016 IEEE Virtual Reality (VR), 267-268, 2016
152016
Autonomous rescue lane
D Pohl, RA Lopez, LC Macias, RDLG Gonzalez, DG Gutierrez, JP Vilchis, ...
US Patent 10,802,504, 2020
142020
Method and system of providing user facial displays in virtual or augmented reality for face occluding head mounted displays
O Grau, D Pohl
US Patent App. 15/372,030, 2018
122018
Light it up! quake wars gets ray traced
D Pohl
Intel Visual Adrenaline 2, 34-40, 2009
112009
High quality, low latency in-home streaming of multimedia applications for mobile devices
D Pohl, S Nickels, R Nalla, O Grau
2014 Federated Conference on Computer Science and Information Systems, 687-694, 2014
102014
Using astigmatism in wide angle HMDs to improve rendering
D Pohl, T Bolkart, S Nickels, O Grau
2015 IEEE Virtual Reality (VR), 263-264, 2015
82015
Experimental cloud-based ray tracing using intel mic architecture for highly parallel visual processing
D Pohl
Intel Software Network Article 21, 2011
82011
See what I see: Concepts to improve the social acceptance of HMDs. In 2016 IEEE Virtual Reality (VR)
D Pohl, CF de Tejada Quemada
IEEE, 267ś268, 2016
72016
See what I see: Concepts to improve the social acceptance of HMDs. In 2016 IEEE Virtual Reality (VR). 267–268
D Pohl, CF de Tejada Quemada
72016
Ray tracing and gaming-one year later
D Pohl
PC Perspective Online Article, 17, 2008
72008
Methods and apparatus to capture tomograms of structures using unmanned aerial vehicles
A Hippelein, D Pohl
US Patent App. 15/805,953, 2019
52019
Dynamic brightness and resolution control in virtual environments
R Venkataraman, JM Holland, S Lahiri, K Pattabhiraman, K Sinha, ...
US Patent 10,152,632, 2018
52018
Outside-facing display for head-mounted displays
D Pohl
US Patent 10,095,461, 2018
52018
Ray tracing for current and future games
J Schmittler, T Dahmen, D Pohl, C VO-GELGESANG, P Slusallek
Proceedings of 34. Jahrestagung der Gesellschaft für Informatik, 2004
52004
Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field
D Pohl, X Zhang, A Bulling, O Grau
Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016
42016
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Articles 1–20