Eric Haines
Eric Haines
NVIDIA
Verified email at acm.org - Homepage
Title
Cited by
Cited by
Year
Real-time rendering
T Akenine-Moller, E Haines, N Hoffman
AK Peters/crc Press, 2019
29292019
Real-time rendering
T Akenine-Moller, E Haines, N Hoffman
AK Peters/crc Press, 2019
27922019
A ray tracing algorithm for progressive radiosity
JR Wallace, KA Elmquist, EA Haines
Proceedings of the 16th annual conference on Computer graphics and …, 1989
4161989
Point in Polygon Strategies.
E Haines
Graphics Gems 4, 24-46, 1994
3891994
The light buffer: A shadow-testing accelerator
EA Haines, DP Greenberg
IEEE Computer Graphics and Applications 6 (9), 6-16, 1986
2281986
Shaft culling for efficient ray-cast radiosity
EA Haines, JR Wallace
Photorealistic rendering in computer graphics, 122-138, 1994
1701994
System for deriving radiation images
DP Greenberg, MF Cohen, EA Haines
US Patent 4,928,250, 1990
1441990
Essential Ray Tracing
E Haines
Glas89, 33-77, 1989
991989
Soft planar shadows using plateaus
E Haines
Journal of Graphics Tools 6 (1), 19-27, 2001
792001
Three dimensional computer graphics employing ray tracing to compute form factors in radiosity
JR Wallace, KA Elmquist, EA Haines
US Patent 5,313,568, 1994
631994
Point in polygon strategies. Graphics gems IV
E Haines
Academic Press, 1994
421994
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
E Haines, T Akenine-Möller
Apress, 2019
412019
Method for employing a hierarchical display list in global rendering
SL Hanna, LM Watson, JR Wallace, KA Elmquist, EA Haines, ...
US Patent 5,058,042, 1991
411991
An introductory tour of interactive rendering
E Haines
IEEE Computer Graphics and Applications 26 (1), 76-87, 2006
322006
Real-time rendering
T Akenine-Mller, E Haines, N Hoffman
AK Peters, Ltd., 2018
302018
Efficiency improvements for hierarchy traversal in ray tracing
E Haines
Graphics Gems II, 267-272, 1991
271991
The technology behind the unreal engine 4 elemental demo
M Mittring, E Haines
The 39th International Conference and Exhibition on Computer Graphics and …, 2012
252012
MÖLLER T.: Real-Time Shadows
E Haines, T Möller
In Proceeding of Game Developers Conference, 2001
252001
实时计算机图形学
T Akenine-Moller, E Haines
北京: 北京大学出版社, 2004
232004
Fast Ray–Convex Polyhedron Intersection
E Haines
Graphics Gems II, 247-250, 1991
191991
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