Peter Rasche
Peter Rasche
Researcher, RWTH Aachen
Verified email at
Cited by
Cited by
Who is still playing pokemon Go? a Web-based survey
P Rasche, A Schlomann, A Mertens
JMIR serious games 5 (2), e7, 2017
Prevalence of health app use among older adults in Germany: national survey
P Rasche, M Wille, C Bröhl, S Theis, K Schäfer, M Knobe, A Mertens
JMIR mHealth and uHealth 6 (1), e26, 2018
The “Aachen fall prevention App”–a Smartphone application app for the self-assessment of elderly patients at risk for ground level falls
P Rasche, A Mertens, C Bröhl, S Theis, T Seinsch, M Wille, HC Pape, ...
Patient safety in surgery 11 (1), 1-4, 2017
Activity tracker and elderly
P Rasche, M Wille, S Theis, K Schäefer, CM Schlick, A Mertens
2015 IEEE International Conference on Computer and Information Technology …, 2015
Means of motivation or of stress? The use of fitness trackers for self-monitoring by older adults
A Schlomann, K von Storch, P Rasche, C Rietz
HeilberufeScience 7 (3), 111-116, 2016
Effects of data glasses on human workload and performance during assembly and disassembly tasks
S Theis, A Mertens, M Wille, P Rasche, T Alexander, CM Schlick
Proceedings 19th triennial congress of the IEA 9, 14-21, 2015
Use of information and communication technology in healthcare context by older adults in Germany: initial results of the Tech4Age long-term study
A Mertens, P Rasche, S Theis, C Bröhl, M Wille
i-com 16 (2), 165-180, 2017
Neuroergonomic analysis of perihand space: effects of hand proximity on eye-tracking measures and performance in a visual search task
C Bröhl, S Theis, P Rasche, M Wille, A Mertens, CM Schlick
Behaviour & Information Technology 36 (7), 737-744, 2017
Mobile technology improves therapy-adherence rates in elderly patients undergoing rehabilitation—A crossover design study
A Mertens, S Becker, S Theis, P Rasche, M Wille, C Bröhl, L Finken, ...
Advances in Human Factors and Ergonomics in Healthcare, 295-308, 2017
Desktop PC, tablet PC, or smartphone? An analysis of use preferences in daily activities for different technology generations of a worldwide sample
C Bröhl, P Rasche, J Jablonski, S Theis, M Wille, A Mertens
International Conference on Human Aspects of IT for the Aged Population, 3-20, 2018
Satisfying Product Features of a Fall Prevention Smartphone App and Potential Users’ Willingness to Pay: Web-Based Survey Among Older Adults
P Rasche, A Mertens, C Brandl, S Liu, B Buecking, C Bliemel, K Horst, ...
JMIR mHealth and uHealth 6 (3), e75, 2018
Predicting technology usage by health information need of older adults: Implications for eHealth technology
S Theis, D Schäfer, C Bröhl, K Schäfer, P Rasche, M Wille, C Brandl, ...
Work 62 (3), 443-457, 2019
Best practices for designing electronic healthcare devices and services for the elderly
M Wille, S Theis, P Rasche, C Bröhl, C Schlick, A Mertens
i-com 15 (1), 67-78, 2016
Attitudes of elderly people towards assistive system: influence of amortization barriers on the adherence in technically assisted rehabilitation and the diffusion of health …
A Mertens, M Wille, S Theis, P Rasche, L Finken, CM Schlick
Proceedings 19th Triennial Congress of the IEA 9, 14, 2015
Age-related usability investigation of an activity tracker
P Rasche, K Schäfer, S Theis, C Bröhl, M Wille, A Mertens
International Journal of Human Factors and Ergonomics 4 (3-4), 187-212, 2016
Self monitoring–an age-related comparison
P Rasche, K Schäfer, M Wille, S Theis, C Schlick, A Mertens
Proceedings of the Human Factors and Ergonomics Society Europe, 7-19, 2016
Who is still playing Pokemon Go? A web-based survey. JMIR Serious Games 5 (2): e7
P Rasche, A Schlomann, A Mertens
An age-differentiated perspective on visualizations of personal health data
S Theis, P Rasche, A Mertens, CM Schlick
Advances in Ergonomic Design of Systems, Products and Processes, 289-308, 2017
Age-dependent health data visualizations: a research agenda
S Theis, C Bröhl, P Rasche, M Wille, CM Schlick, A Mertens
Mensch und Computer 2016–Workshopband, 2016
Augmented reality games for health promotion in old age
A Schlomann, P Rasche, A Seifert, K Schäfer, M Wille, C Bröhl, S Theis, ...
Augmented Reality Games II, 159-177, 2019
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