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Emily Kuzneski Johnson
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Cited by
Year
Enhancing learning and engagement through embodied interaction within a mixed reality simulation
R Lindgren, M Tscholl, S Wang, E Johnson
Computers & Education 95, 174-187, 2016
5852016
Enacting orbits: refining the design of a full-body learning simulation
M Tscholl, R Lindgren, E Johnson
Proceedings of the 12th International Conference on Interaction Design and …, 2013
212013
Waves: scaffolding self-regulated learning to teach science in a whole-body educational game
EK Johnson
Journal of Science Education and Technology 28 (2), 133-151, 2019
192019
Assessing the Impact of Game Modalities in Second Language Acquisition
EK Johnson, AL Giroux, D Merritt, G Vitanova, S Sousa
Journal of Universal Computer Science 26 (8), 880-903, 2020
132020
BeadED Adventures: Crafting STEM Learning
A Sullivan, EK Johnson
Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019
102019
Embracing discord? The rhetorical consequences of gaming platforms as classrooms
EK Johnson, A Salter
Computers and Composition 65, 102729, 2022
92022
Playful pedagogy in the pandemic: Pivoting to game-based learning
EK Johnson, A Salter
Routledge, 2022
92022
XR content authoring challenges: the creator-developer divide
JT Murray, EK Johnson
Augmented and Mixed Reality for Communities, 245-264, 2021
92021
Miro, Miro: Student perceptions of a visual discussion board
EK Johnson
Proceedings of the 40th ACM International Conference on Design of …, 2022
52022
Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony
E Johnson, A Sullivan
Immersive Learning Research Network: 4th International Conference, iLRN 2018 …, 2018
52018
ELLE the EndLess LEarner: Exploring second language acquisition through an endless runner-style video game
DF Merritt II, EK Johnson, AL Giroux
Digital Humanities 2017, 2017
52017
Superjam: Participatory design for accessible games
EK Johnson, PA Smith, M Dombrowski, R Buyssens
Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017
52017
ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game
EK Johnson
2021 7th International Conference of the Immersive Learning Research Network …, 2021
32021
Gameful teaching: Exploring language teacher identity and agency through video games
G Vitanova, E Johnson, S Sausa, A Giroux, D Merritt
Language Teacher Development in Digital Contexts 57, 49, 2022
22022
Just@ Me: Digitally-Mediated Team Communication in a Pandemic
E Johnson
Proceedings of the 39th ACM International Conference on Design of …, 2021
22021
The Aural-Visual Rhetoric in Video Game Tutorials
EK Johnson
Technical Communication Quarterly 31 (4), 374-384, 2022
12022
Agency and Gaming in Language Learning
E Johnson, G Vitanova
Work and Labor in World Languages, Literatures, and Film: Selected …, 2021
12021
Work-in-Progress—Context is Key in Immersive Learning Environments
EK Johnson, AL Giroux, Y Pineda
2020 6th International Conference of the Immersive Learning Research Network …, 2020
12020
Using Procedural Rhetoric to Analyze a Persuasive Health Game: Re-Mission
EK Johnson, R McDaniel
What Is a Game?: Essays on the Nature of Videogames, 2020
12020
BeadED Adventures: Using Tangible Game Artifacts to Assist STEM Learning
EK Johnson, A Sullivan
Proceedings of Meaningful Play 2018, 87-93, 2018
12018
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