Simon Niedenthal
Simon Niedenthal
Associate Professor of Interaction Design, Malmö University
Verified email at mau.se
Title
Cited by
Cited by
Year
What we talk about when we talk about game aesthetics
S Niedenthal
Digital Games Research Association (DiGRA), London, UK (2009), 2009
782009
Lighting in digital game worlds: Effects on affect and play performance
I Knez, S Niedenthal
CyberPsychology & Behavior 11 (2), 129-137, 2008
562008
Dynamic lighting for tension in games
M Seif El-Nasr, S Niedenthal, I Kenz, P Almeida, J Zupko
432006
Assassin's creed: a multi-cultural read
M Seif El-Nasr, M Al-Saati, S Niedenthal, D Milam
Loading...; 3 2, 2008
342008
Patterns of obscurity: gothic setting and light in Resident Evil 4 and Silent Hill 2
S Niedenthal
Horror video games: Essays on the fusion of fear and play, 168-180, 2009
312009
“Glamourized houses”: Neutra, photography, and the Kaufmann house
S Niedenthal
Journal of Architectural Education 47 (2), 101-112, 1993
281993
18. Shadowplay: Simulated Illumination in Game Worlds
S Niedenthal
Worlds in Play: International Perspectives on Digital Games Research 21, 221, 2007
202007
Opening the digital box for design work: supporting performative interactions, using inspirational materials and configuring of place
P Ehn, T Binder, MA Eriksen, G Jacucci, K Kuutti, P Linde, G De Michelis, ...
The disappearing computer, 50-76, 2007
172007
Beyond smell-o-vision: Possibilities for smell-based digital media
JK Olofsson, S Niedenthal, M Ehrndal, M Zakrzewska, A Wartel, ...
Simulation & Gaming 48 (4), 455-479, 2017
162017
Complicated shadows: The aesthetic significance of simulated illumination in digital games
S Niedenthal
Blekinge Institute of Technology, 2008
152008
Learning from the Cornell box
S Niedenthal
Leonardo 35 (3), 249-254, 2002
112002
Skin games: Fragrant play, scented media and the stench of digital games
S Niedenthal
Eludamos: Journal for Computer Game Culture; 1 6, 2012
102012
Real-time sweetspot: The multiple meanings of game company playtests
S Niedenthal
Situated Play;, 2007
82007
A handheld olfactory display for smell-enabled VR games
S Niedenthal, P Lundén, M Ehrndal, JK Olofsson
2019 IEEE International Symposium on Olfaction and Electronic Nose (ISOEN), 1-4, 2019
72019
The sense of lighting inside game worlds. Myth and meaning in gameplay and game mechanics
M Fernández, S Niedenthal, M Armenteros
Mitgutsch, K., Huber, S.; Wagner, M, 57-69, 2013
42013
Making sense of game aesthetics
A Canossa, S Niedenthal
Making sense of Game Aesthetics, 2009
22009
Dynamic Lighting for Tension in Games
I Knez, MS El-Nasr, S Niedenthal, P Almeida, J Zupko
Game Studies 7 (1), 2007
22007
Affect in digital game worlds: A self-reported evaluation tool within a multi-disciplinary research context
I Knez, S Niedenthal
WP9 Workshop on Innovative Approaches for Evaluating Affective Systems. 9-11 …, 2006
22006
Designing Smell Games, Learning from Animal Play
H Wirman, S Niedenthal
Berlin: International Philosophy of Computer Games Conference, 2015
12015
Interaction design as understanding and transforming place
P Linde, S Niedenthal, M Agger Eriksen, J Lindsjö
Digital Creativity 15 (4), 197-208, 2004
12004
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