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Ulrich Götz
Ulrich Götz
Professor, Head of Subject Area in Game Design, Zurich University of the Arts
Verified email at zhdk.ch
Title
Cited by
Cited by
Year
Benchmarking brain-computer interfaces outside the laboratory: the cybathlon 2016
D Novak, R Sigrist, NJ Gerig, D Wyss, R Bauer, U Götz, R Riener
Frontiers in neuroscience 11, 756, 2018
392018
Go with the dual flow: evaluating the psychophysiological adaptive fitness game environment “Plunder Planet”
AL Martin-Niedecken, U Götz
Serious Games: Third Joint International Conference, JCSG 2017, Valencia …, 2017
302017
Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents
AL Martin-Niedecken, U Götz
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
252016
Serious Moral Games: Erfassung und Vermittlung moralischer Werte durch Videospiele
M Christen, F Faller, U Götz, C Müller
Edition ZHdK, 2012
20*2012
Design and evaluation of user-centered exergames for patients with multiple sclerosis: multilevel usability and feasibility studies
A Schättin, S Häfliger, A Meyer, B Früh, S Böckler, Y Hungerbühler, ...
JMIR Serious Games 9 (2), e22826, 2021
172021
Serious moral games. Analyzing and engaging moral values through video games.
M Christen, F Faller, U Götz, C Müller
Erfassung und Vermittlung moralischer Werte durch Videospiele [Analyzing and …, 2012
162012
Load and Support
U Götz
Space Time Play, 134-137, 2007
152007
The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real
A Gerber, U Goetz
13*2019
“Gabarello v. 1.0” and “Gabarello v. 2.0”: Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood
AL Martin, U Götz, C Müller, R Bauer
Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014
112014
A virtual reality system for robot-assisted gait training based on game design principles
U Götz, K Brütsch, R Bauer, F Faller, R Spoerri, A Meyer-Heim, R Riener, ...
2011 International Conference on Virtual Rehabilitation, 1-2, 2011
102011
» IMIC «–innovative movement therapies in childhood
AL Martin, U Götz, R Bauer, C Dettmers, PW Schönle, C Weiller
Neurologie & Rehabilitation 20, 215-225, 2014
82014
Architectonics of Game Spaces
A Gerber, U Götz
The Spatial Logic of the Virtual and Its Meaning for the Real, Bielefeld …, 2019
62019
Serious-game-Design für die Psychotherapie
U Götz, B Suter
Update-Verlag, 2007
62007
On the Evolution of Narrative Mechanics in Open-World Games
U Götz
Media Studies| Volume 82, 161, 2021
52021
From Asteroids to Architectoids. Close Encounters between Architecture and Game Design.
U Götz
Architectonics of Game Spaces. The Spatial Logic of the Virtual and Its …, 2019
5*2019
Challenges for Serious Game Design: Designing the Game-Based Neurocognitive Research Software “Hotel Plastisse”
U Götz, M Kocher, R Bauer, C Müller, B Meilick
Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016
52016
“RehabConnex”: A middleware for the flexible connection of multimodal game applications with input devices used in movement therapy and physical exercising
AL Martin-Niedecken, R Bauer, R Mauerhofer, U Götz
2015 IEEE Conference on Computational Intelligence and Games (CIG), 496-502, 2015
52015
Development of task-specific RehabGame settings for robot-assisted pédiatrie movement therapies
AL Martin, U Götz, R Bauer
2014 IEEE Games Media Entertainment, 1-4, 2014
52014
AWWWARE–a “game for teaching” to improve children’s internet literacy
C Müller, D Petko, U Götz
Serious games—theory, technology & practice 1, 53-59, 2011
52011
Enhancing Train Travel with Augmented Reality for Smartphones: The “Tales on Rails” Project
H Föhn, S Böckler, F Baumgartner, R Bauer, U Götz
Information and Communication Technologies in Tourism 2020: Proceedings of …, 2020
32020
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Articles 1–20