Young June Sah
Cited by
Cited by
Effects of visual and linguistic anthropomorphic cues on social perception, self-awareness, and information disclosure in a health website
YJ Sah, W Peng
Computers in Human Behavior 45, 392-401, 2015
Leveling up on stereotype threat: The role of avatar customization and avatar embodiment
R Ratan, YJ Sah
Computers in Human Behavior 50, 367-374, 2015
Disrupted copresence: Older adults’ views on mobile phone use during face-to-face interactions
T Kadylak, TW Makki, J Francis, SR Cotten, RV Rikard, YJ Sah
Mobile Media & Communication 6 (3), 331-349, 2018
Are you what your avatar eats? Health-behavior effects of avatar-manifested self-concept
YJ Sah, R Ratan, HYS Tsai, W Peng, I Sarinopoulos
Media Psychology 20 (4), 632-657, 2017
A new content-related advertising model for interactive television
JH Cho, YJ Sah, J Ryu
2008 IEEE International Symposium on Broadband Multimedia Systems and …, 2008
Perceiving a mind in a Chatbot: effect of mind perception and social cues on co-presence, closeness, and intention to use
S Lee, N Lee, YJ Sah
International Journal of Human–Computer Interaction 36 (10), 930-940, 2020
Introducing Avatarification: An experimental examination of how avatars influence student motivation
R Ratan, RV Rikard, C Wanek, M McKinley, L Johnson, YJ Sah
2016 49th Hawaii International Conference on System Sciences (HICSS), 51-59, 2016
Realistic mapping vs. symbolic mapping: Effects of controllers on video game experience
Y Sah, B Ahn, S Sundar
Annual meeting of the Association for Education in Journalism and Mass …, 2010
Are specialist robots better than generalist robots?
YJ Sah, B Yoo, SS Sundar
Proceedings of the 6th international conference on Human-robot interaction …, 2011
Improving Usability Perception of Error-Prone AI Speakers: Elaborated Feedback Mitigates Negative Consequences of Errors
D Lee, YJ Sah, S Lee
International Journal of Human–Computer Interaction 35 (17), 1645-1652, 2019
How does interactivity in a video game render people susceptible? A mediating role of concrete-level action identity in immersive media
YJ Sah, W Peng
Cyberpsychology: Journal of Psychosocial Research on Cyberspace 13 (4), 2019
Talking to a pedagogical agent in a smart TV: modality matching effect in human-TV interaction
YJ Sah
Behaviour & Information Technology, 1-11, 2019
Reading Mind of a Video Game Character: An Antecedent and Consequence of Emotion, Cognition, and Intention Attribution
YJ Sah
한국컴퓨터게임학회 논문지 31 (2), 103-110, 2018
Levelling Up on Stereotype Threat: The Role of Psychological Connection to Avatar in Math Performance
R Ratan, YJ Sah
Proceedings of Meaningful Play, 2012
Examining the effects of power status of an explainable artificial intelligence system on users’ perceptions
T Ha, YJ Sah, Y Park, S Lee
Behaviour & Information Technology, 1-13, 2020
Distributing Computing Devices in Classrooms: Hedonic and Utilitarian Influences on Science and Technology Attitudes
YJ Sah, TW Makki, SR Cotten, RV Rikard
American Behavioral Scientist 64 (7), 973-993, 2020
Development of an Approach to Measuring Learnability Based on NGOMSL from Perspectives of Extended Learnability
S Lee, YJ Sah
International Journal of Human–Computer Interaction 36 (2), 199-209, 2020
Reading Emotion of a Video Game Character: Focusing on Primary and Secondary Emotion
한국컴퓨터게임학회논문지 32, 73-81, 2019
Effects of Emotion-Based Color Feedback on User’Perceptions in Diary Context
J Han, YJ Sah, S Lee
International Conference on Ubiquitous Information Management and …, 2019
Moderating Effects of Spatial Presence on the Relationship Between Depth Cues and User Performance in Virtual Reality
S Ahn, YJ Sah, S Lee
International Conference on Ubiquitous Information Management and …, 2019
The system can't perform the operation now. Try again later.
Articles 1–20