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Jennifer S. Groff
Jennifer S. Groff
MIT Media Lab
Verified email at media.mit.edu - Homepage
Title
Cited by
Cited by
Year
A framework for addressing challenges to classroom technology use
J Groff, C Mouza
AACE Journal 16 (1), 21-46, 2008
5892008
Using the Technology of Today, in the 
Classroom Today: The Instructional Power of Digital Gaming and Social Networking and How Teachers Can Leverage It
E Klopfer, S Osterweil, J Groff, J Haas
MIT Education Arcade, 2008
557*2008
Technology-rich innovative learning environments
J Groff
OCED CERI Innovative Learning Environment project 2013, 1-30, 2013
3772013
The Impact of Console Games in the Classroom: Evidence From Schools in Scotland
J Groff, C Howells, S Cranmer
Futurelab, 2010
1322010
Expanding our “frames” of mind for education and the arts
J Groff
Harvard Educational Review 83 (1), 15-39, 2013
812013
Personalized learning: The state of the field & future directions
JS Groff
Center for Curriculum Redesign 47, 1-44, 2017
732017
Dynamic systems modeling in educational system design & policy
JS Groff
Journal of New Approaches in Educational Research 2 (2), 72-81, 2013
732013
Console game-based pedagogy: A study of primary and secondary classroom learning through console video games
J Groff, C Howells, S Cranmer
International Journal of Game-Based Learning (IJGBL) 2 (2), 35-54, 2012
612012
Better learning in games: A balanced design lens for a new generation of learning games
J Groff, J Clarke-Midura, VE Owen, L Rosenheck, M Beall
Massachusetts Institute of Technology, 2015
562015
Four-dimensional education for sustainable societies
C Fadel, JS Groff
Sustainability, human well-being, and the future of education, 269-281, 2019
502019
The potentials of game‐based environments for integrated, immersive learning data
JS Groff
European Journal of Education 53 (2), 188-201, 2018
402018
Web 2.0: Today's Technology, Tomorrow's Learning
J Groff, J Haas
Learning & Leading with Technology 36 (1), 4, 2008
342008
Using technology to explore social networks and mechanisms underlying peer effects in classrooms.
J Guryan, B Jacob, E Klopfer, J Groff
Developmental psychology 44 (2), 355, 2008
262008
Using games in the classroom
J Groff, J McCall, P Darvasi, Z Gilbert
Learning, education and games 2, 19-41, 2016
182016
Collaborations in Mind, Brain, and Education: An analysis of researcher-practitioner partnerships in three elementary school intervention studies
R Martin, J Groff
International Mind, Brain and Education Society Journal, 2011
92011
Leveraging digital games for moral development in education: A practitioner’s reflection
R FitzGerald, J Groff
Designing games for ethics: Models, techniques and frameworks, 234-251, 2011
92011
Transforming the Systems of Public Education
J Groff
82009
Personalized learning
JS Groff
Retrieved January 1, 2022, 2017
42017
The instructional power of digital games, social networking and simulations and how teachers can leverage them. The Education Arcade
E Klopfer, S Osterweil, J Groff, J Hass
Boston: Free Press, 2009
42009
Designing games for learning and assessment: The Radix Endeavor
J Clarke-Midura, L Rosenheck, J Groff
Proceedings of the 14th International Conference on Interaction Design and …, 2015
22015
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