Binh Huy Le
Binh Huy Le
SEED, Electronic Arts
Verified email at ea.com - Homepage
Title
Cited by
Cited by
Year
Robust and accurate skeletal rigging from mesh sequences
BH Le, Z Deng
ACM Transactions on Graphics (TOG) 33 (4), 1-10, 2014
1132014
Smooth skinning decomposition with rigid bones
BH Le, Z Deng
ACM Transactions on Graphics (TOG) 31 (6), 1-10, 2012
1122012
Live speech driven head-and-eye motion generators
BH Le, X Ma, Z Deng
IEEE transactions on visualization and computer graphics 18 (11), 1902-1914, 2012
842012
Real-time skeletal skinning with optimized centers of rotation
BH Le, JK Hodgins
ACM Transactions on Graphics (TOG) 35 (4), 1-10, 2016
632016
Style learning and transferring for facial animation editing
X Ma, BH Le, Z Deng
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer …, 2009
252009
Two-layer sparse compression of dense-weight blend skinning
BH Le, Z Deng
ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013
192013
Interactive cage generation for mesh deformation
BH Le, Z Deng
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2017
172017
Marker optimization for facial motion acquisition and deformation
BH Le, M Zhu, Z Deng
IEEE transactions on visualization and computer graphics 19 (11), 1859-1871, 2013
172013
Direct delta mush skinning and variants.
BH Le, JP Lewis
ACM Trans. Graph. 38 (4), 113:1-113:13, 2019
162019
An interactive geometric technique for upper and lower teeth segmentation
BH Le, Z Deng, J Xia, YB Chang, X Zhou
International Conference on Medical Image Computing and Computer-Assisted …, 2009
152009
Perceptual analysis of talking avatar head movements: A quantitative perspective
X Ma, BH Le, Z Deng
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2011
52011
Plausible 3D face wrinkle generation using variational autoencoders
Q Deng, L Ma, A Jin, H Bi, BH Le, Z Deng
IEEE Transactions on Visualization & Computer Graphics, 1-1, 2021
32021
Mesh Animation Decomposition and Compression
BH Le, Z Deng
SIGGRAPH Course 2014, 1-35, 2014
32014
High-quality object-space dynamic ambient occlusion for characters using bi-level regression
BH Le, H Halen, C Gonzalez-Ochoa, JP Lewis
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2019
22019
Visual perception matching cost on binocular stereo images
BH Le, DA Vaquero, T Ahonen
US Patent 9,430,834, 2016
22016
Direct delta mush skinning compression with continuous examples
BH Le, K Villeneuve, C Gonzalez-Ochoa
ACM Transactions on Graphics (TOG) 40 (4), 1-13, 2021
12021
High-quality object-space dynamic ambient occlusion
BH Le, JP Lewis
US Patent App. 16/581,615, 2020
2020
Example-based Rigging and Real-time Animation of Characters with Linear Skinning Models
BH Le
2014
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Articles 1–18