Lennart E. Nacke
Lennart E. Nacke
Associate Professor, HCI Games and UX Research, University of Waterloo
Bestätigte E-Mail-Adresse bei uwaterloo.ca - Startseite
Titel
Zitiert von
Zitiert von
Jahr
From game design elements to gamefulness: defining "gamification"
S Deterding, D Dixon, R Khaled, L Nacke
Proceedings of the 15th International Academic MindTrek Conference …, 2011
91592011
Gamification. using game-design elements in non-gaming contexts
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011
26372011
Gamification: Toward a definition
S Deterding, R Khaled, LE Nacke, D Dixon
CHI 2011 gamification workshop proceedings 12, 12-15, 2011
17952011
Flow and immersion in first-person shooters: measuring the player's gameplay experience
L Nacke, CA Lindley
Proceedings of Future Play 2008: Research, Play, Share, 81-88, 2008
4822008
The maturing of gamification research
LE Nacke, CS Deterding
Computers in Human Behaviour, 450-454, 2017
3992017
The gamification user types hexad scale
GF Tondello, RR Wehbe, L Diamond, M Busch, A Marczewski, LE Nacke
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
3862016
Calibration games: making calibration tasks enjoyable by adding motivating game elements
DR Flatla, C Gutwin, LE Nacke, S Bateman, RL Mandryk
Proceedings of the 24th annual ACM symposium on User interface software and …, 2011
3502011
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
3442012
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
A Drachen, LE Nacke, G Yannakakis, AL Pedersen
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 49-54, 2010
3292010
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
LE Nacke, M Kalyn, C Lough, RL Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2011
2902011
BrainHex: A neurobiological gamer typology survey
LE Nacke, C Bateman, RL Mandryk
Entertainment computing 5 (1), 55-62, 2014
2762014
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
LE Nacke, MN Grimshaw, CA Lindley
Interacting with computers 22 (5), 336-343, 2010
2672010
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
2152013
Sound and immersion in the first-person shooter: mixed measurement of the player's sonic experience
M Grimshaw, CA Lindley, L Nacke
Audio Mostly 2008, 9-15, 2008
213*2008
Methods for evaluating gameplay experience in a serious gaming context
LE Nacke, A Drachen, S Göbel
International Journal of Computer Science in Sport 9 (2), 1-12, 2010
1952010
Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience
LE Nacke, CA Lindley
Loading 3 (5), 2010
1932010
Towards personality-driven persuasive health games and gamified systems
R Orji, LE Nacke, C Di Marco
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
1922017
Player Typology in Theory and Practice.
C Bateman, R Lowenhaupt, LE Nacke
DiGRA Conference, 2011
1702011
Playability and player experience research
LE Nacke, A Drachen, K Kuikkaniemi, J Niesenhaus, HJ Korhonen, ...
Proceedings of DiGRA 2009, 2009
1702009
Affective ludology: Scientific measurement of user experience in interactive entertainment
LE Nacke
Blekinge Institute of Technology, 2009
1662009
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–20