Ben Schouten
Ben Schouten
Professor of Playful Interactions
Verified email at
Cited by
Cited by
Biometrics and their use in e-passports
B Schouten, B Jacobs
Image and Vision Computing 27 (3), 305-312, 2009
A breathtaking journey. On the design of an empathy-arousing mixed-reality game
MJL Kors, G Ferri, ED Van Der Spek, C Ketel, BAM Schouten
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
Curiosity and interaction: making people curious through interactive systems
R Tieben, T Bekker, B Schouten
Proceedings of HCI 2011 The 25th BCS Conference on Human Computer …, 2011
Interactive cinema: engagement and interaction
M Vosmeer, B Schouten
International conference on interactive digital storytelling, 140-147, 2014
Smart home technology for the elderly: Perceptions of multidisciplinary stakeholders
A Sponselee, B Schouten, D Bouwhuis, C Willems
European Conference on Ambient Intelligence, 314-326, 2007
Ambient Intelligence: European Conference, AmI 2008, Nuremberg, Germany, November 19-22, 2008. Proceedings
EHL Aarts, JL Crowley, H Gerhäuser, A Pflaum, J Schmidt, R Wichert
Springer, 2008
Games as strong concepts for city-making
B Schouten, G Ferri, M de Lange, K Millenaar
Playable cities, 23-45, 2017
Designing for playful experiences in open-ended intelligent play environments
L De Valk, P Rijnbout, T Bekker, B Eggen, M De Graaf, B Schouten
IADIS international conference games and entertainment technologies 310, 318, 2012
Games that motivate to learn: Design serious games by identified regulations
M Deen, BAM Schouten
Handbook of research on improving learning and motivation through …, 2011
Multimodal identification and localization of users in a smart environment
AA Salah, R Morros, J Luque, C Segura, J Hernando, O Ambekar, ...
Journal on Multimodal User Interfaces 2 (2), 75-91, 2008
Biometrics at a distance: issues, challenges, and prospects
SZ Li, B Schouten, M Tistarelli
Handbook of remote biometrics, 3-21, 2009
Human behavior analysis in ambient gaming and playful interaction
BAM Schouten, R Tieben, A van de Ven, DW Schouten
Computer Analysis of Human Behavior, 387-403, 2011
A Foundation for the Persuasive Gameplay Experience.
M Kors, ED Van der Spek, BAM Schouten
FDG, 2015
Game jam: [4 research]
M Deen, R Cercos, A Chatman, A Naseem, R Bernhaupt, A Fowler, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 25-28, 2014
Feature extraction using fractal codes
BAM Schouten, PM de Zeeuw
International Conference on Advances in Visual Information Systems, 483-493, 1999
Image databases, scale and fractal transforms
BAM Schouten, PM de Zeeuw
Proceedings 2000 International Conference on Image Processing (Cat. No …, 2000
How participatory design works: mechanisms and effects
NB Hansen, C Dindler, K Halskov, OS Iversen, C Bossen, DA Basballe, ...
Proceedings of the 31st Australian Conference on Human-Computer-Interaction …, 2019
Changing roles in gaming: Twitch and new gaming audiences
M Vosmeer, G Ferri, B Schouten, S Rank
Proceedings of 1st International Joint Conference of DiGRA and FDG, Dundee …, 2016
Project Orpheus a research study into 360 cinematic VR
M Vosmeer, B Schouten
Proceedings of the 2017 ACM International Conference on Interactive …, 2017
PlayFit: Designing playful activity interventions for teenagers.
J Sturm, R Tieben, M Deen, T Bekker, BAM Schouten
DiGRA Conference, 2011
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