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Robin Janzik
Robin Janzik
Researcher
Verified email at uni-muenster.de
Title
Cited by
Cited by
Year
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction
F Reer, LO Wehden, R Janzik, WY Tang, T Quandt
Computers in Human Behavior 132, 107242, 2022
562022
The slippery path to total presence: How omnidirectional virtual reality treadmills influence the gaming experience
LO Wehden, F Reer, R Janzik, WY Tang, T Quandt
Media and Communication 9 (1), 5-16, 2021
412021
A computational approach to analyzing the Twitter debate on gaming disorder
T Schatto-Eckrodt, R Janzik, F Reer, S Boberg, T Quandt
Media and Communication 8 (3), 205-218, 2020
162020
Mediennutzung und virtuelle Realität: Erklärungsfaktoren der Akzeptanz und Nutzung von Virtual Reality im privaten Kontext
R Janzik
Springer VS, 2022
6*2022
Examining the Interplay of Smartphone Use Disorder, Mental Health, and Physical Symptoms
F Reer, LO Wehden, R Janzik, T Quandt
Frontiers in Public Health 10, 834835, 2022
62022
Entertainment theories and media addiction
F Reer, R Janzik, LO Wehden, T Quandt
The Oxford Handbook of Entertainment Theory, 799-818, 2021
52021
Investigating the Problematic Use of Sexually Explicit Internet Content: A Survey Study among German Internet Users
LO Wehden, F Reer, R Janzik, T Quandt
Sexual Health & Compulsivity 28 (3-4), 127-151, 2021
42021
Exploring public risk perceptions of microplastics: Findings from a cross‐national qualitative interview study among German and Italian citizens
R Janzik, S Koch, G Zamariola, D Vrbos, MP White, S Pahl, N Berger
Risk Analysis 44 (3), 521-535, 2024
32024
Gaming Addiction—Underdefined, Overestimated?
R Janzik, LO Wehden, F Reer, T Quandt
Games and Ethics, 47-59, 2020
32020
Die Nutzung und Wirkung von Virtual-Reality-Games: Ein Forschungsüberblick
R Janzik, LO Wehden, F Reer, T Quandt
Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel …, 2023
22023
Trust in Media Technology
R Janzik, T Quandt
Trust and Communication, 99-113, 2021
22021
Virtual-Reality-Games: Charakteristika, geschichtliche Entwicklung und Wirkungen
F Reer, R Janzik
Game-Journalismus: Grundlagen–Themen–Spannungsfelder. Ein Handbuch, 99-109, 2023
2023
BYOD vs pool: Effects on competence development and cognitive load
M Krause, G Greefrath, C Denz, S Heinicke, S Heusler, R Janzik, B Kramp, ...
Twelfth Congress of the European Society for Research in Mathematics …, 2022
2022
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