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Matt Pharr
Matt Pharr
Bestätigte E-Mail-Adresse bei nvidia.com - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Physically based rendering: From theory to implementation
M Pharr, W Jakob, G Humphreys
MIT Press, 2023
31032023
GPU Gems 2: Programming techniques for high-performance graphics and general-purpose computation (gpu gems)
M Pharr, R Fernando
Addison-Wesley Professional, 2005
9922005
Realistic modeling and rendering of plant ecosystems
O Deussen, P Hanrahan, B Lintermann, R Měch, M Pharr, ...
Proceedings of the 25th annual conference on Computer graphics and …, 1998
6341998
GPU gems: programming techniques, tips, and tricks for real-time graphics
R Fernando
Addison-Wesley, 2004
6072004
Rendering complex scenes with memory-coherent ray tracing
M Pharr, C Kolb, R Gershbein, P Hanrahan
Proceedings of the 24th annual conference on Computer graphics and …, 1997
3271997
ispc: A SPMD compiler for high-performance CPU programming
M Pharr, WR Mark
2012 Innovative Parallel Computing (InPar), 1-13, 2012
2872012
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
M Pharr, P Hanrahan
Proceedings of the 27th annual conference on Computer graphics and …, 2000
1612000
A system for acquiring, processing, and rendering panoramic light field stills for virtual reality
RS Overbeck, D Erickson, D Evangelakos, M Pharr, P Debevec
ACM Transactions on Graphics (TOG) 37 (6), 1-15, 2018
1512018
Ambient occlusion
M Pharr, S Green
GPU Gems 1, 279-292, 2004
1142004
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
B Bitterli, C Wyman, M Pharr, P Shirley, A Lefohn, W Jarosz
ACM Transactions on Graphics (TOG) 39 (4), 148: 1-148: 17, 2020
1072020
Geometry caching for ray-tracing displacement maps
M Pharr, P Hanrahan
Rendering Techniques’ 96: Proceedings of the Eurographics Workshop in Porto …, 1996
831996
Monte Carlo ray tracing
HW Jensen, J Arvo, P Dutre, A Keller, A Owen, M Pharr, P Shirley
ACM SIGGRAPH 5, 340769537, 2003
742003
Adaptive volumetric shadow maps
M Salvi, K Vidimče, A Lauritzen, A Lefohn, M Pharr
GPU Pro 360 Guide to Shadows, 97-113, 2018
512018
ReSTIR GI: Path resampling for real‐time path tracing
Y Ouyang, S Liu, M Kettunen, M Pharr, J Pantaleoni
Computer Graphics Forum 40 (8), 17-29, 2021
452021
Option pricing on the GPU
C Kolb, M Pharr
GPU Gems 2, 719-731, 2005
412005
State of the art in Monte Carlo ray tracing for realistic image synthesis
HW Jensen, J Arvo, M Fajardo, P Hanrahan, D Mitchel, D Pharr, P Shirley
SIGGRAPH 2001 Course Notes 2, 2001
382001
Dynamic Many-Light Sampling for Real-Time Ray Tracing.
P Moreau, M Pharr, P Clarberg
High Performance Graphics (Short Papers), 21-26, 2019
332019
State of the art in monte carlo global illumination
P Dutré, HW Jensen, J Arvo, K Bala, P Bekaert, S Marschner, M Pharr
ACM SIGGRAPH 2004 Course Notes, 5-es, 2004
272004
Physically Based Rendering
G Humphreys, M Pharr
Morgan Kaufmann, 2004
202004
Sequences with low‐discrepancy blue‐noise 2‐D projections
H Perrier, D Coeurjolly, F Xie, M Pharr, P Hanrahan, V Ostromoukhov
Computer Graphics Forum 37 (2), 339-353, 2018
192018
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