Follow
Robert Kenny
Robert Kenny
Florida Gulf Coast University
Verified email at babcockneighborhoodschool.org
Title
Cited by
Cited by
Year
Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games
GA Gunter, RF Kenny, EH Vick
Educational technology research and Development 56, 511-537, 2008
5022008
The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms
RF Kenny, R McDaniel
British Journal of Educational Technology 42 (2), 197-213, 2011
2802011
A case for a formal design paradigm for serious games
G Gunter, RF Kenny, EH Vick
The Journal of the International Digital Media and Arts Association 3 (1 …, 2006
2542006
Digital booktalk: Digital media for reluctant readers
G Gunter, R Kenny
Contemporary Issues in Technology and Teacher Education 8 (1), 84-99, 2008
772008
Factors affecting adoption of video games in the classroom
R Kenny, G Gunter
Journal of Interactive Learning Research 22 (2), 259, 2011
742011
Endogenous fantasy–based serious games: intrinsic motivation and learning
RF Kenny, GA Gunter
International Journal of Educational and Pedagogical Sciences 1 (11), 591-596, 2007
562007
Implementing Participatory, Constructivist Learning Experiences through Best Practices in Live Interactive Performance.
RF Kenny, J Wirth
Journal of Effective Teaching 9 (1), 34-47, 2009
342009
Digital narrative as a change agent to teach reading to media-centric students
RF Kenny
International Journal of Educational and Pedagogical Sciences 1 (11), 720-728, 2007
232007
UB the director: Utilizing digital book trailers to engage gifted and twice-exceptional students in reading
GA Gunter, RF Kenny
Gifted Education International 28 (2), 146-160, 2012
212012
Evaluating cognitive tempo in the digital age
R Kenny
Educational Technology Research and Development 57, 45-60, 2009
202009
Evaluating the relationship between cognitive style and pre-service teachers’ preconceived notions about adopting console video games for use in future classrooms
R McDaniel, R Kenny
International Journal of Game-Based Learning (IJGBL) 3 (2), 55-76, 2013
172013
Creativity and critique as formative processes in design thinking
B Hokanson, R Kenny
Journal of Formative Design in Learning 4, 2-4, 2020
152020
Teaching TV production in a digital world: Integratimg media literacy
R Kenny
(No Title), 2004
142004
Beyond the Gutenberg Parenthesis: Exploring New Paradigms in Media and Learning.
RF Kenny
Journal of Media Literacy Education 3 (1), 32-46, 2011
132011
Video in the Classroom: Learning Objects or Objects of Learning?.
GA Gunter, R Kenny
Association for Educational Communications and Technology, 2004
122004
The narrative imperative: Creating a storytelling culture in the classroom
GA Gunter, RF Kenny, S Junkin
Educational technology and narrative: Story and instructional design, 5-19, 2018
102018
Introducing Journal of Formative Design in Learning
R Kenny
Journal of Formative Design in Learning 1 (1), 1-2, 2017
102017
Teaching, Learning, and Communicating in the Digital Age.
R Kenny
102001
Creating research opportunities with robotics across the undergraduate STEM curricula
J Zalewski, FG Gonzalez
2014 ASEE Annual Conference & Exposition, 24.333. 1-24.333. 16, 2014
82014
Using design thinking and formative assessment to create an experience economy in online classrooms
GA Gunter, RF Kenny
Journal of formative design in learning 5 (2), 79-88, 2021
72021
The system can't perform the operation now. Try again later.
Articles 1–20