Spatial presence and emotions during video game playing: Does it matter with whom you play? N Ravaja, T Saari, M Turpeinen, J Laarni, M Salminen, M Kivikangas Presence: Teleoperators and virtual environments 15 (4), 381-392, 2006 | 500 | 2006 |
A review of the use of psychophysiological methods in game research JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ... journal of gaming & virtual worlds 3 (3), 181-199, 2011 | 379 | 2011 |
A review of the use of psychophysiological methods in game research JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ... journal of gaming & virtual worlds 3 (3), 181-199, 2011 | 379 | 2011 |
The psychophysiology of James Bond: Phasic emotional responses to violent video game events. N Ravaja, M Turpeinen, T Saari, S Puttonen, L Keltikangas-Järvinen Emotion 8 (1), 114, 2008 | 351 | 2008 |
Phasic emotional reactions to video game events: A psychophysiological investigation N Ravaja, T Saari, M Salminen, J Laarni, K Kallinen Media psychology 8 (4), 343-367, 2006 | 318 | 2006 |
Emotional response patterns and sense of presence during video games: Potential criterion variables for game design N Ravaja, M Salminen, J Holopainen, T Saari, J Laarni, A Järvinen Proceedings of the third Nordic conference on Human-computer interaction …, 2004 | 231 | 2004 |
RelaWorld: neuroadaptive and immersive virtual reality meditation system I Kosunen, M Salminen, S Järvelä, A Ruonala, N Ravaja, G Jacucci Proceedings of the 21st International Conference on Intelligent User …, 2016 | 160 | 2016 |
Predicting purchase decision: The role of hemispheric asymmetry over the frontal cortex. N Ravaja, O Somervuori, M Salminen Journal of Neuroscience, Psychology, and Economics 6 (1), 1, 2013 | 134 | 2013 |
Social interaction in games: Measuring physiological linkage and social presence I Ekman, G Chanel, S Järvelä, JM Kivikangas, M Salminen, N Ravaja Simulation & Gaming 43 (3), 321-338, 2012 | 99 | 2012 |
Increased oscillatory theta activation evoked by violent digital game events M Salminen, N Ravaja Neuroscience letters 435 (1), 69-72, 2008 | 89 | 2008 |
Presence and emotion in computer game players during 1st person vs. 3rd person playing view: Evidence from self-report, eye-tracking, and facial muscle activity data K Kallinen, M Salminen, N Ravaja, R Kedzior, M Sääksjärvi Proceedings of the PRESENCE 187, 190, 2007 | 80 | 2007 |
“Empathy machine”: how virtual reality affects human rights attitudes M Bujić, M Salminen, J Macey, J Hamari Internet Research 30 (5), 1407-1425, 2020 | 74 | 2020 |
Oscillatory brain responses evoked by video game events: The case of Super Monkey Ball 2 M Salminen, N Ravaja CyberPsychology & Behavior 10 (3), 330-338, 2007 | 53 | 2007 |
Spatial presence and emotional responses to success in a video game: A psychophysiological study N Ravaja, J Laarni, T Saari, K Kallinen, M Salminen, J Holopainen, ... Proceedings of the PRESENCE, 112-116, 2004 | 32 | 2004 |
Augmented virtual reality meditation: Shared dyadic biofeedback increases social presence via respiratory synchrony S Järvelä, B Cowley, M Salminen, G Jacucci, J Hamari, N Ravaja ACM Transactions on Social Computing 4 (2), 1-19, 2021 | 28 | 2021 |
Evoking physiological synchrony and empathy using social vr with biofeedback M Salminen, S Järvelä, A Ruonala, VJ Harjunen, J Hamari, G Jacucci, ... IEEE Transactions on Affective Computing 13 (2), 746-755, 2019 | 28 | 2019 |
Bio-adaptive social VR to evoke affective interdependence: DYNECOM M Salminen, S Järvelä, A Ruonala, J Timonen, K Mannermaa, N Ravaja, ... 23rd international conference on intelligent user interfaces, 73-77, 2018 | 26 | 2018 |
Online news and corporate reputation N Ravaja, P Aula, A Falco, S Laaksonen, M Salminen, A Ainamo Journal of Media Psychology, 2015 | 23 | 2015 |
Frontal EEG asymmetry in the study of player experiences during competitive and cooperative dual play M Salminen, JM Kivikangas, N Ravaja, K Kallinen Proceedings of Game and Entertainment Technologies, 44-55, 2009 | 23 | 2009 |
Virtual character facial expressions influence human brain and facial EMG activity in a decision-making game N Ravaja, G Bente, J Kätsyri, M Salminen, T Takala IEEE Transactions on Affective Computing 9 (2), 285-298, 2016 | 22 | 2016 |