Business model design games: Rules and procedures to challenge assumptions and elicit surprises S Gudiksen Creativity and Innovation Management 24 (2), 307-322, 2015 | 60 | 2015 |
Gamification approaches for open innovation implementation: A conceptual framework E Gimenez‐Fernandez, C Abril, H Breuer, S Gudiksen Creativity and Innovation Management 30 (3), 455-474, 2021 | 37 | 2021 |
Framing Play Design:-A hands-on guide for designers, learners and innovators SK Gudiksen, HM Skovbjerg BIS-Verlag, 2020 | 24 | 2020 |
Making business models S Gudiksen, SB Poulsen, J Buur CoDesign 10 (1), 15-30, 2014 | 24 | 2014 |
Gamification for business: Why innovators and changemakers use games to break down silos, drive engagement and build trust S Gudiksen, J Inlove Kogan Page Publishers, 2018 | 17 | 2018 |
Gamification for innovators and entrepreneurs: Using games to drive innovation and facilitate learning H Breuer, J Bessant, S Gudiksen Gamification for Innovators and Entrepreneurs, 2022 | 13 | 2022 |
Interactive pinball business J Buur, S Gudiksen Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012 | 13 | 2012 |
Gamification and games as facilitation methods for innovation and entrepreneurship H Breuer, S Gudiksen, C Abril, C Lehmann ISPIM Conference Proceedings, 1-21, 2019 | 11 | 2019 |
Co-designing business models: Engaging emergence through design games SK Gudiksen | 8 | 2015 |
Game feedback techniques: Eliciting big surprises in business model design SK Gudiksen Proceedings of DRS 2014: Design's Big Debates: Design Research Society …, 2014 | 8 | 2014 |
Uncovering the qualities of play design SK Gudiksen, HM Skovbjerg Framing Play Design: A Hands-on Guide for Designers, Learners and Innovators …, 2020 | 7 | 2020 |
Framing play design S Gudiksen, HM Skovbjerg A Hands-on Guide for Designers, Learned & Innovators, 2020 | 7 | 2020 |
Value-based leadership: Game tool as bridge maker S Gudiksen, L Sørensen ISPIM Innovation Symposium, 1, 2017 | 7 | 2017 |
The service Ouroboros: Designing persona service cycles SK Gudiksen, E Brandt Proceedings of ServDes 2014, 110-121, 2014 | 6 | 2014 |
Strategic Derby: a game tool approach to support strategic foresight J Inlove, S Gudiksen ISPIM Innovation Symposium, 1, 2017 | 4 | 2017 |
Co-designing business models: Reframing problems S Gudiksen LEADING THROUGH DESIGN, 407, 2012 | 4 | 2012 |
Innovating business models with pinball designs J Buur, S Gudiksen LEADING THROUGH DESIGN, 337, 2012 | 4 | 2012 |
Play probe: An approach that reveals emergent identity building in youth LG Christiansen, SK Gudiksen Design Research Society: Research Paper, 2022 | 3 | 2022 |
Play probes: understanding young people through playful expressions L Christiansen, S Gudiksen | 3 | 2021 |
Is Design a Plus? A dilemma of disciplines when implementing design into academic education SB Poulsen, P Vistisen, SK Gudiksen The Design Journal 20 (sup1), S1130-S1139, 2017 | 3 | 2017 |