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Jeremiah Diephuis
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Cited by
Year
Non-photorealistic rendering techniques for motion in computer games
M Haller, C Hanl, J Diephuis
Computers in Entertainment (CIE) 2 (4), 11-11, 2004
412004
Invisible walls: Co-presence in a co-located augmented virtuality installation
M Lankes, J Hagler, G Kostov, J Diephuis
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
162017
Game mechanics for civic participation in digitized cities
O Devisch, J DIEPHUIS, K Gugerell, M Berger, M Jauschneg, ...
Complexity and Digitalisation of Cities-Challenges for Urban Planning and …, 2015
82015
Mini is beautiful: Playing serious mini-games to facilitate collective learning on complex urban processes
O Devisch, K Gugerell, J Diephuis, T Constantinescu, C Ampatzidou, ...
Interaction design and architectures, 141-157, 2017
72017
Combining gamification and augmented reality to raise interest in logistics careers
LM Putz-Egger, D Beil, S Dopler, J Diephuis
Applied Sciences 12 (18), 9066, 2022
52022
Limelight–fostering sociability in a co-located game
W Hochleitner, M Lankes, J Diephuis, C Hochleitner
Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability …, 2013
52013
Animating participants in co-located playful mixed-reality installations
J Hagler, M Lankes, J Diephuis
2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments …, 2018
42018
The mechanics of playful participatory processes
C Ampatzidou, K Gugerell, J Diephuis, O Devisch, T Constantinescu, ...
Design, Social Media and Technology to foster Civic Self-Organisation, 185-196, 2015
32015
All ar-board: Seamless ar marker integration into board games
J Diephuis, G Kostov, G Mittermair
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
22021
MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environment
A Friedl, J Diephuis, G Kostov, O Naderer
Proceedings of the 14th International Conference on Mobile and Ubiquitous …, 2015
22015
Game Changer: Designing Co-Located Games that Utilize Player Proximity
J Diephuis, A Friedl, G Kostov, P Piroozan, D Wilfinger
Proceedings of DiGRA 2015: Diversity of Play, 1-26, 2015
22015
Another brick in the (fifth) wall: reflections on creating a co-located multiplayer game for a large display
J Diephuis, M Lankes, W Hochleitner
Context Matters, 162-167, 2013
22013
Game Changer: a (Game) Space for Intercultural Play?
J Diephuis, A Friedl, G Kostov, P Piroozan, D Wilfinger
Cross-Cultural Business Conference 2015, 327, 2015
12015
Designing game-based moral courage
W Hochleitner, J Diephuis, A Schneider, J Himmelsbach
FROG–Future and Reality of Gaming 2022, 61-82, 2023
2023
MagicMoves: A Gesture Creation Framework for Virtual Reality Applications
P Asteriou, J Diephuis, P Wintersberger
2023 International Conference on Intelligent Metaverse Technologies …, 2023
2023
Heavy Haptics: Simulating Weight in Virtual Reality Applications
O Schober, J Diephuis, P Wintersberger, W Hochleitner
2023 International Conference on Intelligent Metaverse Technologies …, 2023
2023
Appropriating Digital Collaboration Tools for Usability Education and Research
K Probst, A Aschauer, J Diephuis
2023
InstaVis: Visualizing Clusters of Instagram Message Feeds
A Stöckl, J Diephuis, A Aschauer
2020 24th International Conference Information Visualisation (IV), 435-439, 2020
2020
Singularity: Designing a Cooperative Mixed Reality Game for a Co-located Setting
G Kostov, J Diephuis
2016
Learning from Game Design: Understanding Participatory processes through Game Mechanics
C Ampatzidou, K Gugerell, J Diephuis
Hybrid City III: Data to the People, 2015
2015
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