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Bridget M. Blodgett
Bridget M. Blodgett
Associate Professor, University of Baltimore
Verified email at ubalt.edu
Title
Cited by
Cited by
Year
Hypermasculinity & dickwolves: The contentious role of women in the new gaming public
A Salter, B Blodgett
Journal of broadcasting & electronic media 56 (3), 401-416, 2012
4352012
Toxic geek masculinity in media: Sexism, trolling, and identity policing
A Salter, B Blodgett
Springer, 2017
2992017
Ghostbusters is For Boys: Understanding Geek Masculinity’s Role in the Alt-right
B Blodgett, A Salter
Communication culture & critique 11 (1), 133-146, 2018
662018
Do avatars dream of electronic picket lines? The blurring of work and play in virtual environments
B Blodgett, A Tapia
Information Technology & People 24 (1), 26-45, 2011
412011
Media in the post# GamerGate era: coverage of reactionary fan anger and the terrorism of the privileged
BM Blodgett
Television & New Media 21 (2), 184-200, 2020
402020
Cyberinfrastructure inside out: Definitions and influences shaping its emergence, development, and implementation
KF Kee, L Cradduck, BM Blodgett, R Olwan
Peter Lang, 2010
302010
" Just because it's gay?" transgressive design in queer coming of age visual novels
A Salter, B Blodgett, A Sullivan
Proceedings of the 13th International Conference on the Foundations of …, 2018
282018
And the ringleaders were banned: an examination of protest in virtual worlds
BM Blodgett
Proceedings of the fourth international conference on Communities and …, 2009
272009
Lesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds
BM Blodgett, H Xu, EM Trauth
ACM SIGMIS Database: the DATABASE for Advances in Information Systems 38 (4 …, 2007
272007
When protests go virtual: how organizing social protest in virtual worlds changes the nature of organizing
BM Blodgett, AH Tapia
212010
Hearing" Lady Game Creators" Tweet:# 1ReasonWhy, Women and Online Discourse in the Game Development Community
BM Blodgett, A Salter
AoIR Selected Papers of Internet Research, 2013
192013
# 1ReasonWhy: Game communities and the invisible woman
BM Blodgett, A Salter
Foundations of Digital Games, 2014
132014
Come get some: damsels in distress and the male default avatar in video games
A Salter, B Blodgett, A Salter, B Blodgett
Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing, 73-99, 2017
62017
Introduction: Actually, it’s about toxic geek masculinity…
A Salter, B Blodgett, A Salter, B Blodgett
Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing, 1-16, 2017
52017
Training designer two: Ideological conflicts in feminist games+ digital humanities
A Salter, B Blodgett
alternative historiographies of the digital humanities, 271-94, 2021
42021
Good bones: Anthropological scientific collaboration around computed tomography data
AH Tapia, R Ocker, MB Rosson, B Blodgett
Proceedings of the 2011 iConference, 402-409, 2011
42011
Collective action situated in virtual worlds
BM Blodgett
42011
The merging of telecommunications policy and science policy through broadband stimulus funding
A Tapia, B Blodgett, MJ Jang
TPRC, 2009
42009
Through the boob window: Examining sexualized portrayals in transmedia comic franchises
A Salter, B Blodgett, A Salter, B Blodgett
Toxic geek masculinity in media: Sexism, trolling, and identity policing …, 2017
32017
Computer tomography virtual organization
A Tapia, BM Blodgett, MB Rosson, R Ocker, T Ryan
Sage Reference, 2012
32012
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