Charlotte Wiberg
Charlotte Wiberg
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TitleCited byYear
Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration
H Desurvire, C Wiberg
International conference on online communities and social computing, 557-566, 2009
Participatory design of learning media: Designing educational computer games with and for teenagers
K Danielsson, C Wiberg
Interactive Technology and Smart Education, 2006
A measure of fun: Extending the scope of web usability
C Wiberg
Department of informatics, UmeŚ University, 2003
Master of the game: assessing approachability in future game design
H Desurvire, C Wiberg
CHI'08 extended abstracts on Human Factors in Computing Systems, 3177-3182, 2008
User Experience Design for Inexperienced Gamers: GAP–Game Approachability Principles
H Desurvire, C Wiberg
Game User Experience Evaluation, Bernhaupt, R. (ed)., 169-186, 2015
How Applicable is Your Evaluation Methods–Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment
C Wiberg, K Jegers, H Desurvire
ACHI'09 Advances in Computer-Human Interactions, 2009., 324-328, 2009
Evaluating fun and entertainment: Developing a conceptual framework design of evaluation methods
H Desurvire, K Jegers, C Wiberg
INTERACT'07 conference; Facing Emotions: Responsible experiential design†…, 2007
Usability and fun: An overview of relevant research in the hci community
C Wiberg
CHI'05 Workshop on Innovative Approaches to Evaluating Affective Interfaces†…, 2005
From ease of use to fun of use: Usability evaluation guidelines for testing entertainment web sites
C Wiberg
Conference on Affective Human Factors Design,2001, 2001
FunTain: Design Implications for Edutainment Games
K Jegers, C Wiberg
Ed-Media'03 - World Conference on Educational Multimedia, Hypermedia and†…, 2003
To measure or not to measure: Why web usability is different from traditional usability.
C Olsson
WebNet World Conference on the WWW and Internet, 425-430, 2000
Cross media interaction design
C Wiberg, K Jegers, J Bodťn
CHI'07; Workshop HCI and New Media Arts: Technology and Evaluation, April 28†…, 2007
Affective computing vs. usability
C Wiberg
CHI'05; Workshop on Innovative Approaches to Evaluating Affective Interfaces, 2005
Satisfaction and learnability in edutainment: a usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum
C Wiberg, K Jegers
HCI International—10th International Conference on Human Computer Interaction, 2003
The usability concept re-considered: A need for new ways of measuring real web use
C Olsson
IRIS23 Information systems Research seminar in Scandinavia. Doing IT Together, 2000
Fun in the home: Guidelines for evaluating interactive entertainment on the web
C Wiberg
HCI International, 12th international conference on Human Computer†…, 2005
Evaluating user experience and other lies in evaluating games
H Desurvire, C Wiberg
CHI'08 Workshop on Evaluating User Experiences in Games, 6, 2008
Configuring social agents.
C Wiberg, M Wiberg
HCI International—8th International Conference on Human Computer†…, 2001
Learning While Playing: Design Implications for Edutainment Games
K Jegers, C Wiberg
The Interaction Society: Practice, Theories and Supportive Technologies†…, 2004
Join the Joyride!: An Identification of Three Important Factors for Evaluation of On-line Entertainment.
C Wiberg
WebNet, 1333-1338, 2001
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