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Charlotte Wiberg
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Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration
H Desurvire, C Wiberg
Online Communities and Social Computing: Third International Conference …, 2009
3432009
Participatory design of learning media: Designing educational computer games with and for teenagers
K Danielsson, C Wiberg
Interactive Technology and Smart Education 3 (4), 275-291, 2006
1192006
User Experience Design for Inexperienced Gamers: GAP–Game Approachability Principles
H Desurvire, C Wiberg
Game User Experience Evaluation, Bernhaupt, R. (ed)., 169-186, 2015
722015
Master of the game: assessing approachability in future game design
H Desurvire, C Wiberg
CHI'08 extended abstracts on Human Factors in Computing Systems, 3177-3182, 2008
552008
A measure of fun: Extending the scope of web usability
C Wiberg
Umeć universitet, 2003
552003
Usability and fun: An overview of relevant research in the hci community
C Wiberg
CHI'05 Workshop on Innovative Approaches to Evaluating Affective Interfaces …, 2005
272005
Evaluating fun and entertainment: Developing a conceptual framework design of evaluation methods
H Desurvire, K Jegers, C Wiberg
INTERACT'07 conference; Facing Emotions: Responsible experiential design …, 2007
262007
How Applicable is Your Evaluation Methods–Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment
C Wiberg, K Jegers, H Desurvire
ACHI'09 Advances in Computer-Human Interactions, 2009., 324-328, 2009
252009
FunTain: Design Implications for Edutainment Games
K Jegers, C Wiberg
Ed-Media'03 - World Conference on Educational Multimedia, Hypermedia and …, 2003
242003
From ease of use to fun of use: Usability evaluation guidelines for entertainment web sites
C Wiberg
Helander, K. and Tham (eds.) Proceedings of the Intern. Conference on …, 2001
212001
Satisfaction and learnability in edutainment: a usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum
C Wiberg, K Jegers
HCI International—10th International Conference on Human Computer Interaction, 2003
172003
To measure or not to measure: Why web usability is different from traditional usability.
C Olsson
WebNet World Conference on the WWW and Internet, 425-430, 2000
162000
A Measure of fun
C Wiberg
Umeć, Sweden: Umeć University, 2003
142003
Cross media interaction design
C Wiberg, K Jegers, J Bodén
CHI'07; Workshop HCI and New Media Arts: Technology and Evaluation, April 28 …, 2007
132007
The usability concept re-considered: A need for new ways of measuring real web use
C Olsson
IRIS23 Information systems Research seminar in Scandinavia. Doing IT Together, 2000
112000
Evaluating user experience and other lies in evaluating games
H Desurvire, C Wiberg
CHI'08 Workshop on Evaluating User Experiences in Games, 6, 2008
102008
Online Communities and Social Computing
H Desurvire, C Wiberg
Springer Berlin Heidelberg, 2009
92009
Fun in the home: Guidelines for evaluating interactive entertainment on the web
C Wiberg
HCI International, 12th international conference on Human Computer …, 2005
92005
Affective computing vs. usability?: Insights of using traditional usability evaluation methods
C Wiberg
CHI 2005, Portland, OR April, 4, 2005, 2005
92005
Configuring social agents.
C Wiberg, M Wiberg
HCI International—8th International Conference on Human Computer …, 2001
72001
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