Real-time sound propagation hardware accelerator for immersive virtual reality 3D audio D Hong, TH Lee, Y Joo, WC Park Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2017 | 20 | 2017 |
An effective algorithm and architecture for the high-throughput lossless compression of high-resolution images J Lee, J Yun, J Lee, I Hwang, D Hong, Y Kim, CG Kim, WC Park IEEE Access 7, 138803-138815, 2019 | 13 | 2019 |
Real-time 3d audio downmixing system based on sound rendering for the immersive sound of mobile virtual reality applications D Hong, HJ Kwon, CG Kim, WC Park KSII Transactions on Internet and Information Systems (TIIS) 12 (12), 5936-5954, 2018 | 7 | 2018 |
The design of a Software Development Kit for Virtual Reality 3D Audios J Yun, D Hong, CG Kim, WC Park EEECS 2nd 2016, 2016 | 4 | 2016 |
3D Audio Down-Mixing System for Immersive Realistic Virtual Reality D Hong, S Lee, WC Park EEECS 2nd 2016, 2016 | 1 | 2016 |
Texture cache memory system of non-blocking for texture mapping pipeline and operation method of texture cache memory KT Kwon, Y Kim, WC Park, YD Seo, SO Woo, SY Jung, DK Hong US Patent 9,727,474, 2017 | | 2017 |
A Soft Shadow Technique for a Real-time Mobile Ray Tracing Hardware HJ Kwon, D Hong, WC Park, S Lee Journal of the Korea Computer Graphics Society 23 (3), 55-64, 2017 | | 2017 |
Cache simulation for measuring cache performance suitable for sound rendering Y Joo, D Hong, W Chung, WC Park Journal of the Korea Computer Graphics Society 23 (3), 123-133, 2017 | | 2017 |
An FPGA Implementation of Displacement Mapping Unit for Real-time Ray Tracing HJ Kwon, D Hong, WC Park 한국컴퓨터그래픽스학회 학술대회, 107-108, 2015 | | 2015 |
SoundTracing: Real-time Sound Propagation Hardware Accelerator D Hong | | |