Trust me: social games are better than social icebreakers at building trust AE Depping, RL Mandryk, C Johanson, JT Bowey, SC Thomson Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 31 | 2016 |
Designing for friendship: Modeling properties of play, in-game social capital, and psychological well-being AE Depping, C Johanson, RL Mandryk Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 16 | 2018 |
Scaffolding player location awareness through audio cues in first-person shooters C Johanson, RL Mandryk Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 13 | 2016 |
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game C Johanson, C Gutwin, RL Mandryk Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 9 | 2017 |
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games J Frommel, V Sagl, AE Depping, C Johanson, MK Miller, RL Mandryk Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 3 | 2020 |
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games C Johanson, C Gutwin, JT Bowey, RL Mandryk Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play, 2019 | 3 | 2019 |
In-game and out-of-game social anxiety influences player motivations, activities, and experiences in MMORPGs M Dechant, S Poeller, C Johanson, K Wiley, RL Mandryk Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 1 | 2020 |
Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters C Johanson University of Saskatchewan, 2016 | 1 | 2016 |
Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer Game B Piller, C Johanson, C Phillips, C Gutwin, RL Mandryk | | 2020 |