Cuihua (Cindy) Shen 沈粹华
Cuihua (Cindy) Shen 沈粹华
Professor of Communication, University of California, Davis
Verified email at ucdavis.edu - Homepage
Title
Cited by
Cited by
Year
Unpacking time online: Connecting internet and massively multiplayer online game use with psychosocial well-being
C Shen, D Williams
Communication Research 38 (1), 123-149, 2011
2542011
As real as real? Macroeconomic behavior in a large-scale virtual world
E Castronova, D Williams, C Shen, R Ratan, L Xiong, Y Huang, B Keegan
New Media & Society 11 (5), 685-707, 2009
2022009
Serious video game effectiveness
WL Wong, C Shen, L Nocera, E Carriazo, F Tang, S Bugga, H Narayanan, ...
Proceedings of the international conference on Advances in computer …, 2007
1862007
Multimodality and interactivity: Connecting properties of serious games with educational outcomes
U Ritterfeld, C Shen, H Wang, L Nocera, WL Wong
Cyberpsychology & Behavior 12 (6), 691-697, 2009
1502009
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
1382015
Schmoozing and smiting: Trust, social institutions, and communication patterns in an MMOG
RA Ratan, JE Chung, C Shen, D Williams, MS Poole
Journal of Computer-Mediated Communication 16 (1), 93-114, 2010
1002010
Fake images: The effects of source, intermediary, and digital media literacy on contextual assessment of image credibility online
C Shen, M Kasra, W Pan, GA Bassett, Y Malloch, JF O’Brien
new media & society 21 (2), 438-463, 2019
922019
Advancing research in organizational communication through quantitative methodology
VD Miller, MS Poole, DR Seibold, KK Myers, HS Park, P Monge, J Fulk, ...
Management Communication Quarterly 25 (1), 4-58, 2011
912011
Do men advance faster than women? Debunking the gender performance gap in two massively multiplayer online games
C Shen, R Ratan, YD Cai, A Leavitt
Journal of Computer-Mediated Communication 21 (4), 312-329, 2016
862016
Enjoyment of digital games: What makes them “seriously” fun?
H Wang, C Shen, U Ritterfeld
Serious games, 47-69, 2009
822009
Virtual brokerage and closure: Network structure and social capital in a massively multiplayer online game
C Shen, P Monge, D Williams
Communication Research 41 (4), 459-480, 2014
812014
Distance matters: Exploring proximity and homophily in virtual world networks
Y Huang, C Shen, NS Contractor
Decision Support Systems 55 (4), 969-977, 2013
732013
Using reports of symptoms and diagnoses on social media to predict COVID-19 case counts in mainland China: Observational infoveillance study
C Shen, A Chen, C Luo, J Zhang, B Feng, W Liao
Journal of medical Internet research 22 (5), e19421, 2020
662020
Exodus to the real world? Assessing the impact of offline meetups on community participation and social capital
C Shen, C Cage
New Media & Society 17 (3), 394-414, 2015
642015
Serious Games and Seriously Fun Games: Can they be one and the same?
C Shen, H Wang, U Ritterfeld
Serious Games, 70-84, 2009
592009
Who connects with whom? A social network analysis of an online open source software community
C Shen, P Monge
First Monday, 2011
542011
Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership
L Lu, C Shen, D Williams
Computers in Human Behavior 35, 54-60, 2014
522014
One size fits all: Context collapse, self-presentation strategies and language styles on Facebook
T Gil-Lopez, C Shen, GA Benefield, NA Palomares, M Kosinski, D Stillwell
Journal of Computer-Mediated Communication 23 (3), 127-145, 2018
462018
Network patterns and social architecture in Massively Multiplayer Online Games: Mapping the social world of EverQuest II
C Shen
New Media & Society 16 (4), 672-691, 2014
442014
Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers
J Meng, D Williams, C Shen
Computers in Human Behavior 52, 190-199, 2015
432015
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