Adam James Summerville
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Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
2112018
Super mario as a string: Platformer level generation via lstms
A Summerville, M Mateas
1ST JOINT INTERNATIONAL CONFERENCE OF DIGRA AND FDG, 2016
1152016
The VGLC: The Video Game Level Corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
The 2016 Procedural Content Generation Workshop, 2016
772016
Mcmcts pcg 4 smb: Monte carlo tree search to guide platformer level generation
A Summerville, S Philip, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
482015
Toward characters who observe, tell, misremember, and lie
J Ryan, A Summerville, M Mateas, N Wardrip-Fruin
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
472015
Learning player tailored content from observation: Platformer level generation from video traces using lstms
A Summerville, M Guzdial, M Mateas, MO Riedl
Twelfth artificial intelligence and interactive digital entertainment conference, 2016
442016
Understanding mario: an evaluation of design metrics for platformers
A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis
Proceedings of the 12th international conference on the foundations of …, 2017
292017
The learning of zelda: Data-driven learning of level topology
AJ Summerville, M Behrooz, M Mateas, A Jhala
Proceedings of FDG, 2015
282015
Bad News: An Experiment in Computationally Assisted Performance
B Samuel, J Ryan, AJ Summerville, M Mateas, N Wardrip-Fruin
International Conference on Interactive Digital Storytelling, 108-120, 2016
252016
Draft-analysis of the ancients: predicting draft picks in dota 2 using machine learning
A Summerville, M Cook, B Steenhuisen
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
242016
Expanding expressive range: Evaluation methodologies for procedural content generation
A Summerville
Fourteenth artificial intelligence and interactive digital entertainment …, 2018
222018
Mystical tutor: A magic: The gathering design assistant via denoising sequence-to-sequence learning
AJ Summerville, M Mateas
Twelfth artificial intelligence and interactive digital entertainment conference, 2016
202016
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
192017
Sampling hyrule: Multi-technique probabilistic level generation for action role playing games
AJ Summerville, M Mateas
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
182015
Charda: Causal hybrid automata recovery via dynamic analysis
A Summerville, J Osborn, M Mateas
The Twenty-Sixth International Joint Conference on Artificial Intelligence …, 2017
172017
Gemini: Bidirectional generation and analysis of games via asp
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
142018
What does that ?-block do? learning latent causal affordances from mario play traces
A Summerville, M Behrooz, M Mateas, A Jhala
Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017
142017
Sampling hyrule: Sampling probabilistic machine learning for level generation
A Summerville, M Mateas
Proceedings of the Eleventh Artificial Intelligence and Interactive Digital …, 2015
142015
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
132017
Automated game design learning
JC Osborn, A Summerville, M Mateas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017
132017
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