Christian E. Lopez Bencosme
TitleCited byYear
A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications
CE Lopez, CS Tucker
Computers in Human Behavior 71, 42-58, 2017
132017
The effects of player type on performance: A gamification case study
CE Lopez, CS Tucker
Computers in Human Behavior 91, 333-345, 2019
82019
Unbalanced Workload Allocation in Large Assembly Lines.
CE Lopez
72014
Towards personalized adaptive gamification: a machine learning model for predicting performance
C López, C Tucker
IEEE transactions on Games, 2018
62018
From Mining Affective States to Mining Facial Keypoint data: The Quest Towards Personalized Feedback
CE Lopez, CS Tucker
In ASME 2017 International Design Engineering Technical Conferences and …, 2017
52017
When to Provide Feedback? Exploring Human-Co-Robot Interactions in Engineering Environments
CE Lopez, CS Tucker
2017 ASEE Annual Conference & Exposition, 2017
52017
Towards Personalized Performance Feedback: Mining the Dynamics of Facial Keypoint Data in Engineering Lab Environments
CE López, CS Tucker
In the Proceedings of the 2018 American Society for Engineering Education …, 2018
42018
An unsupervised machine learning method for discovering patient clusters based on genetic signatures.
C Lopez, S Tucker, T Salameh, C Tucker
Journal of biomedical informatics 85, 30-39, 2018
32018
Exploring Biases between Human and Machine Generated Designs
C Lopez, S Miller, C Tucker
Journal of Mechanical Design, 2018
32018
HUMAN VALIDATION OF COMPUTER VS HUMAN GENERATED DESIGN SKETCHES
CE Lopez, SR Miller, CS Tucker
Proceedings of the ASME 2018 Int. Design Eng. Technical Conf. & Computers …, 2018
32018
Linking Creativity Measurements to Product Market Favorability: A Data-Mining Approach
C Lopez, X Zheng, SR Miller
ASME 2017 International Design Engineering Technical Conferences and …, 2017
22017
Cooperative Workforce Planning Heuristic with Worker Learning and Forgetting and Demand Constraints
CE Lopez, DA Nembhard
In IIE Annual Conference. Proceedings. Institute of Industrial and Systems …, 2017
22017
An introduction to the CLICK approach: Leveraging Virtual Reality to Integrate the Industrial Engineering Curriculum
CE Lopez, OM Ashour, CS Tucker
ASEE Annual Conference and Exposition, 27062, 2019
12019
Evaluating the impact of idea dissemination methods on information loss
CS Zhao, V., Lopez, C. E., and Tucker
ASME Journal of Computing and Information Science in Engineering, 2019
1*2019
Towards Real-time Ergonomics Feedback and Educational Content with the use of Co-Robots
CE Lopez, C Tucker
In the Proceedings of the 2017 American Society for Engineering Education …, 2017
12017
Reinforcement Learning Content Generation for Virtual Reality Applications
CE Lopez, O Ashour, CS Tucker
ASME 2019 International Design Engineering Technical Conferences and …, 2019
2019
Implementing gamification in engineering bridge programs: A case study exploring the use of the Kahoot! application
CE López, CS Tucker
ASEE Zone 1 Conference Processing 2019, 2019
2019
Mining Facial Keypoint Data: The Quest Toward Personalized Engineering Applications. In: Fukuda S. (eds) Emotional Engineering,
C Lopez, C Tucker
Springer 7, 97-112, 2019
2019
PERSONALIZED ADAPTIVE GAMIFICATION SYSTEMS TO IMPROVE PERFORMANCE AND MOTIVATION.
CEL Bencosme
Pennsylvania State University, 2019
2019
Semantic Network Differences Across Engineering Design Communication Methods
CE Lopez, ZV Zhao, CS Tucker
ASME 2019 International Design Engineering Technical Conferences and …, 2019
2019
The system can't perform the operation now. Try again later.
Articles 1–20