Follow
Adrienne Shaw
Title
Cited by
Cited by
Year
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
A Shaw
University of Minnesota Press, 2014
7132014
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
A Shaw
new media & society 14 (1), 28-44, 2012
6792012
A Conspiracy of Fishes, or, How We Learned to Stop Worrying About# GamerGate and Embrace Hegemonic Masculinity
S Chess, A Shaw
Journal of Broadcasting & Electronic Media 59 (1), 208-220, 2015
6022015
What is video game culture? Cultural studies and game studies
A Shaw
Games and culture 5 (4), 403-424, 2010
5932010
Putting the Gay in Games Cultural Production and GLBT Content in Video Games
A Shaw
Games and Culture 4 (3), 228-253, 2009
2342009
Encoding and decoding affordances: Stuart Hall and interactive media technologies
A Shaw
Media, Culture & Society 39 (4), 592-602, 2017
2282017
Queer game studies
B Ruberg, A Shaw
U of Minnesota Press, 2017
2112017
On not becoming gamers: Moving beyond the constructed audience
A Shaw
Fembot Collective, 2013
1652013
The Internet Is Full of Jerks, Because the World Is Full of Jerks: What Feminist Theory Teaches Us About the Internet
A Shaw
Communication and Critical/Cultural Studies 11 (3), 273-277, 2014
1642014
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
A Shaw, E Friesem
International Journal of Communication 10, 13, 2016
932016
Identity, identification, and media representation in video game play: An audience reception study
A Shaw
University of Pennsylvania, 2010
842010
The Tyranny of Realism: Historical accuracy and politics of representation in Assassin’s Creed III
A Shaw
Loading... 9 (14), 2015
772015
Measuring game engagement: multiple methods and construct complexity
RM Martey, K Kenski, J Folkestad, L Feldman, E Gordis, A Shaw, ...
Simulation & Gaming 45 (4-5), 528-547, 2014
742014
Talking to gaymers: Questioning identity, community and media representation
A Shaw
Westminister Papers in Communication and Culture 9 (1), 67-89, 2012
69*2012
Rethinking Game Studies: A case study approach to video game play and identification
A Shaw
Critical Studies in Media Communication 30 (5), 347-361, 2013
672013
Queer technologies: affordances, affect, ambivalence
A Shaw, K Sender
Critical Studies in Media Communication 33 (1), 1-5, 2016
582016
We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games
B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ...
Computers in Human Behavior 45, 299-306, 2015
492015
Circles, Charmed and Magic: Queering Game Studies
A Shaw
QED: A Journal in GLBTQ Worldmaking 2 (2), 64-97, 2015
482015
Introduction: Imagining queer game studies
A Shaw, B Ruberg
Queer game studies, ix-xxxiii, 2017
432017
Serious efforts at bias reduction
A Shaw, K Kenski, J Stromer-Galley, RM Martey, BA Clegg, JE Lewis, ...
Journal of Media Psychology, 2016
402016
The system can't perform the operation now. Try again later.
Articles 1–20