Peta Wyeth
Title
Cited by
Cited by
Year
GameFlow: a model for evaluating player enjoyment in games
P Sweetser, P Wyeth
Computers in Entertainment (CIE) 3 (3), 3-3, 2005
24412005
Orientation passport: using gamification to engage university students
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the 23rd Australian computer-human interaction conference …, 2011
2292011
Electronic blocks: Tangible programming elements for preschoolers
P Wyeth, GF Wyeth
IOC Press 1, 496-503, 2001
1112001
How young children learn to program with sensor, action, and logic blocks
P Wyeth
The Journal of the learning sciences 17 (4), 517-550, 2008
932008
Tangible programming elements for young children
P Wyeth, HC Purchase
CHI'02 extended abstracts on Human factors in computing systems, 774-775, 2002
922002
Using developmental theories to inform the design of technology for children
P Wyeth, HC Purchase
Proceedings of the 2003 conference on Interaction design and children, 93-100, 2003
802003
All about that base: differing player experiences in video game genres and the unique case of moba games
D Johnson, LE Nacke, P Wyeth
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
722015
A gamified mobile application for engaging new students at university orientation
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012
662012
Improving usability of software refactoring tools
E Mealy, D Carrington, P Strooper, P Wyeth
2007 Australian Software Engineering Conference (ASWEC'07), 307-318, 2007
642007
Designing cultural probes for children
P Wyeth, C Diercke
Proceedings of the 18th Australia conference on Computer-Human Interaction …, 2006
542006
Active versus passive screen time for young children
P Sweetser, D Johnson, A Ozdowska, P Wyeth
Australasian Journal of Early Childhood 37 (4), 94-98, 2012
522012
Revisiting the GameFlow model with detailed heuristics
P Sweetser, DM Johnson, P Wyeth
Journal: Creative Technologies 2012 (3), 2012
522012
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
Z Fitz-Walter, D Johnson, P Wyeth, D Tjondronegoro, B Scott-Parker
Computers in Human Behavior 71, 586-595, 2017
482017
Personality, genre and videogame play experience
D Johnson, P Wyeth, P Sweetser, J Gardner
Proceedings of the 4th International Conference on Fun and Games, 117-120, 2012
462012
Design and implementation of a virtual world training simulation of ICU first hour handover processes
R Brown, R Rasmussen, I Baldwin, P Wyeth
Australian Critical Care 25 (3), 178-187, 2012
452012
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games
A Baldwin, D Johnson, PA Wyeth
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1489-1494, 2014
412014
Videogame control device impact on the play experience
M McEwan, D Johnson, P Wyeth, A Blackler
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
402012
GameFlow heuristics for designing and evaluating real-time strategy games
P Sweetser, D Johnson, P Wyeth, A Ozdowska
Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012
392012
Purchase
P Wyeth, C Helen
Tangible programming elements for young children, CHI 2, 20-25, 2000
362000
Ethnography in the kindergarten: examining children's play experiences
P Wyeth
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006
342006
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Articles 1–20