Dr Katie Piatt
Dr Katie Piatt
Head of Technology Enhanced Learning, University of Sussex
Verified email at sussex.ac.uk - Homepage
Title
Cited by
Cited by
Year
Learning with digital games: A practical guide to engaging students in higher education
N Whitton
Routledge, 2009
5062009
Using games to enhance learning and teaching: a beginner's guide
N Whitton, A Moseley
Routledge, 2012
1152012
A Spring 2008 ‘snapshot’of UK higher and further education developments in Second Life
J Kirriemuir
Eduserv Virtual World Watch, 58, 2008
682008
New Directions in Professional Higher Education.
T Bourner, T Katz, D Watson
Open University Press, 325 Chestnut Street, Philadelphia, PA 19106 …, 2000
492000
Using alternate reality games to support first year induction with ELGG
K Piatt
Campus-Wide Information Systems, 2009
262009
Enhancing learning and teaching quality-integration of networked learning technologies into undergraduate modules
M Sosabowski, K Herson, A Lloyd
Active Learning 8, 20-25, 1998
261998
Implementation strategies for educational intranet resources
K Herson, M Sosabowski, A Lloyd, S Flowers, C Paine, B Newton
British Journal of Educational Technology 31 (1), 47-55, 2000
232000
Implementation strategies for educational intranet resources
K Herson, M Sosabowski, A Lloyd, S Flowers, C Paine, B Newton
British Journal of Educational Technology 31 (1), 47-55, 2000
232000
Identifying and overcoming staff resistance to computer based learning and teaching methods-shedding millstones to achieve milestones
M Sosabowski, K Herson, A Lloyd
Active Learning 9, 26-31, 1999
201999
WebMark—a fully automated method of submission, assessment, grading, and commentary for laboratory practical scripts
GWJ Olivier, K Herson, MH Sosabowski
Journal of Chemical Education 78 (12), 1699, 2001
192001
Motivation in alternate reality gaming environments and implications for education
A Moseley, N Whitton, J Culver, K Piatt
182009
Intranet‐based learning: a one‐year study of student utilisation
K Herson, MH Sosabowski, AW Lloyd
Journal of Computer Assisted Learning 15 (4), 269-278, 1999
161999
Implementation and student assessment of Intranet-based learning resources
MH Sosabowski, K Herson, AW Lloyd
American Journal of Pharmaceutical Education 62 (3), 302-306, 1998
161998
Motivation in alternate reality gaming environments and implications for learning
A Moseley, N Whitton, J Culver, K Piatt
University of Leicester, 2009
152009
Alternate reality games for orientation, socialisation and induction (ARGOSI)
N Whitton
2009-5-31)[2013-7-24]. http://playthinkleam. netlargosilfinal. pdf, 2009
142009
Enhancing quality in the M. Pharm degree programme: Optimisation of the personal tutor system
MH Sosabowski, AM Bratt, K Herson, GWJ Olivier, R Sawers, S Taylor, ...
Pharmacy Education 3 (2), 2003
142003
Evaluation of Information Technology Use Among First Year Pharmacy Students
MH Sosabowski, K Herson, AW Lloyd, P Bell
American Journal of Pharmaceutical Education 62 (4), 433-437, 1998
131998
Playful learning: Events and activities to engage adults
N Whitton, A Moseley
Routledge, 2019
72019
Hurdles to successful implementation of “Learning Trees”
MH Sosabowski, K Herson, AW Lloyd
British Journal of Educational Technology 30 (1), 61-64, 1999
71999
Roll, move two steps back, and admire the view: using games-based activities to quickly set authentic contexts
A Moseley, J Culver, K Piatt, N Whitton
Proceedings of 4th European Conference on Games Based Learning, 2010
42010
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