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Peter Smith
Peter Smith
Associate Professor Game Design, University of Central Florida
Verified email at ucf.edu
Title
Cited by
Cited by
Year
Serious games taxonomy
B Sawyer, P Smith
Slides from the serious games summit at the game developers conference 5, 2008
5192008
Implementation of 3D printing technology in the field of prosthetics: Past, present, and future
A Manero, P Smith, J Sparkman, M Dombrowski, D Courbin, A Kester, ...
International journal of environmental research and public health 16 (9), 1641, 2019
1522019
Leveraging 3D printing capacity in times of crisis: recommendations for COVID-19 distributed manufacturing for medical equipment rapid response
A Manero, P Smith, A Koontz, M Dombrowski, J Sparkman, D Courbin, ...
International journal of environmental research and public health 17 (13), 4634, 2020
1192020
Mini-games with major impacts
PA Smith, A Sanchez
Serious game design and development: Technologies for training and learning …, 2010
302010
Designing inclusive virtual reality experiences
M Dombrowski, PA Smith, A Manero, J Sparkman
Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019
292019
Serious games for therapy: a training perspective
C Bowers, K Procci, R Joyce, M Verduin, S LaRowe, H Mynck, ...
J Cyber Ther Rehabil 4 (4), 447-53, 2011
142011
Serious games taxonomy. Serious games initiative
B Sawyer, P Smith
Retrieved June 28, 2019, 2008
142008
The impact of a custom electromyograph (EMG) controller on player enjoyment of games designed to teach the use of prosthetic arms
PA Smith, M Dombrowski, R Buyssens, P Barclay
The Computer Games Journal 7, 131-147, 2018
132018
Using virtual worlds to assist distributed teams
C Bowers, PA Smith, J Cannon-Bowers, D Nicholson
Handbook of research on virtual workplaces and the new nature of business …, 2008
122008
Usability testing games for prosthetic training
PA Smith, M Dombrowski, R Buyssens, P Barclay
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
112018
Utilizing additive manufacturing and gamified virtual simulation in the design of neuroprosthetics to improve pediatric outcomes
A Manero, P Smith, J Sparkman, M Dombrowski, D Courbin, P Barclay, ...
MRS Communications 9 (3), 941-947, 2019
92019
Developing and training multi-gestural prosthetic arms
A Manero, J Sparkman, M Dombrowski, R Buyssens, PA Smith
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization …, 2018
62018
Utilizing digital game environments for training prosthetic use
M Dombrowski, PA Smith, R Buyssens
Virtual, Augmented and Mixed Reality: 8th International Conference, VAMR …, 2016
62016
Evolving 3D-printing strategies for structural and cosmetic components in upper limb prosthesis
A Manero, J Sparkman, M Dombrowski, P Smith, P Senthil, S Smith, ...
Prosthesis 5 (1), 167-181, 2023
52023
Designing alternative interactive techniques to aid in prosthetic rehabilitation for children
M Dombrowski, P Smith, R Buyssens
Advances in Affective and Pleasurable Design: Proceedings of the AHFE 2016 …, 2017
52017
Superjam: Participatory design for accessible games
EK Johnson, PA Smith, M Dombrowski, R Buyssens
Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017
52017
Bite Sized Gaming: Using Mini-Games for Full Sized Learning
PA Smith, A Sanchez
Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2009
42009
Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game
P Smith, M Dombrowski, S McLinden, C MacDonald, D Lynn, J Sparkman, ...
2022 Symposium on Eye Tracking Research and Applications, 1-7, 2022
32022
Social Psychology and Massively Multiplayer Online Learning Games
C Bowers, PA Smith, J Cannon-Bowers
Handbook of Research on Effective Electronic Gaming in Education, 702-718, 2009
32009
Xavier electromyographic wheelchair control and virtual training
A Manero, B Oskarsson, J Sparkman, PA Smith, M Dombrowski, ...
Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019
22019
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