Serious games taxonomy B Sawyer, P Smith Slides from the serious games summit at the game developers conference 5, 2008 | 519 | 2008 |
Implementation of 3D printing technology in the field of prosthetics: Past, present, and future A Manero, P Smith, J Sparkman, M Dombrowski, D Courbin, A Kester, ... International journal of environmental research and public health 16 (9), 1641, 2019 | 152 | 2019 |
Leveraging 3D printing capacity in times of crisis: recommendations for COVID-19 distributed manufacturing for medical equipment rapid response A Manero, P Smith, A Koontz, M Dombrowski, J Sparkman, D Courbin, ... International journal of environmental research and public health 17 (13), 4634, 2020 | 119 | 2020 |
Mini-games with major impacts PA Smith, A Sanchez Serious game design and development: Technologies for training and learning …, 2010 | 30 | 2010 |
Designing inclusive virtual reality experiences M Dombrowski, PA Smith, A Manero, J Sparkman Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019 | 29 | 2019 |
Serious games for therapy: a training perspective C Bowers, K Procci, R Joyce, M Verduin, S LaRowe, H Mynck, ... J Cyber Ther Rehabil 4 (4), 447-53, 2011 | 14 | 2011 |
Serious games taxonomy. Serious games initiative B Sawyer, P Smith Retrieved June 28, 2019, 2008 | 14 | 2008 |
The impact of a custom electromyograph (EMG) controller on player enjoyment of games designed to teach the use of prosthetic arms PA Smith, M Dombrowski, R Buyssens, P Barclay The Computer Games Journal 7, 131-147, 2018 | 13 | 2018 |
Using virtual worlds to assist distributed teams C Bowers, PA Smith, J Cannon-Bowers, D Nicholson Handbook of research on virtual workplaces and the new nature of business …, 2008 | 12 | 2008 |
Usability testing games for prosthetic training PA Smith, M Dombrowski, R Buyssens, P Barclay 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 11 | 2018 |
Utilizing additive manufacturing and gamified virtual simulation in the design of neuroprosthetics to improve pediatric outcomes A Manero, P Smith, J Sparkman, M Dombrowski, D Courbin, P Barclay, ... MRS Communications 9 (3), 941-947, 2019 | 9 | 2019 |
Developing and training multi-gestural prosthetic arms A Manero, J Sparkman, M Dombrowski, R Buyssens, PA Smith Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization …, 2018 | 6 | 2018 |
Utilizing digital game environments for training prosthetic use M Dombrowski, PA Smith, R Buyssens Virtual, Augmented and Mixed Reality: 8th International Conference, VAMR …, 2016 | 6 | 2016 |
Evolving 3D-printing strategies for structural and cosmetic components in upper limb prosthesis A Manero, J Sparkman, M Dombrowski, P Smith, P Senthil, S Smith, ... Prosthesis 5 (1), 167-181, 2023 | 5 | 2023 |
Designing alternative interactive techniques to aid in prosthetic rehabilitation for children M Dombrowski, P Smith, R Buyssens Advances in Affective and Pleasurable Design: Proceedings of the AHFE 2016 …, 2017 | 5 | 2017 |
Superjam: Participatory design for accessible games EK Johnson, PA Smith, M Dombrowski, R Buyssens Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017 | 5 | 2017 |
Bite Sized Gaming: Using Mini-Games for Full Sized Learning PA Smith, A Sanchez Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2009 | 4 | 2009 |
Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game P Smith, M Dombrowski, S McLinden, C MacDonald, D Lynn, J Sparkman, ... 2022 Symposium on Eye Tracking Research and Applications, 1-7, 2022 | 3 | 2022 |
Social Psychology and Massively Multiplayer Online Learning Games C Bowers, PA Smith, J Cannon-Bowers Handbook of Research on Effective Electronic Gaming in Education, 702-718, 2009 | 3 | 2009 |
Xavier electromyographic wheelchair control and virtual training A Manero, B Oskarsson, J Sparkman, PA Smith, M Dombrowski, ... Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019 | 2 | 2019 |