Experiment-driven development of a gwap for marking segments in text C Madge, J Chamberlain, U Kruschwitz, M Poesio Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 14 | 2017 |
Incremental game mechanics applied to text annotation C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 8 | 2019 |
Crowdsourcing and aggregating nested markable annotations C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Association for Computational Linguistics, 2019 | 6 | 2019 |
Making text annotation fun with a clicker game C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Proceedings of the 14th International Conference on the Foundations of …, 2019 | 4 | 2019 |
Progression in a language annotation game with a purpose C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 7 …, 2019 | 3 | 2019 |
Testing TileAttack with Three Key Audiences C Madge, M Poesio, U Kruschwitz, J Chamberlain Proceedings of the 2018 LREC Workshop â, 2018 | 3 | 2018 |
Gamifying language resource acquisition CJ Madge Queen Mary University of London, 2020 | 2 | 2020 |
The Design Of A Clicker Game for Text Labelling C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio 2019 IEEE Conference on Games (CoG), 1-4, 2019 | 2 | 2019 |
Metrics of games-with-a-purpose for NLP applications J Chamberlain, R Bartle, U Kruschwitz, C Madge, M Poesio University of Essex, 2017 | 2 | 2017 |
Testing game mechanics in games with a purpose for NLP applications C Madge, J Chamberlain, R Bartle, U Kruschwitz, M Poesio University of Essex and Queen Mary University, 2017 | 1 | 2017 |
TileAttack C Madge https://tileattack.com/, 2017 | | 2017 |
Novel Incentives for Phrase Detectives M Poesio, J Chamberlain, U Kruschwitz, C Madge Novel Incentives for Collecting Data and Annotation from People: types …, 0 | | |